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Morfeo's Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #59 | 2.667 | 2.667 |
Enjoyment | #66 | 2.333 | 2.333 |
Presentation | #72 | 2.000 | 2.000 |
Overall | #74 | 2.139 | 2.139 |
Use of the Limitation | #84 | 1.556 | 1.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jorpro12ob1 and CreeperHappy
Software used
Unity
Cookies eaten
Mmm, 2 or 3
How was your experience with Mini Jam?
I learn many things, I love GameJams
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Comments
It's playable but its not very good. The cards always spawn in the same place so there is no element of surprise. The number of enemies stays the same for a while but then increases. It would have been a better difficulty curve if the number of enemies increased every level. And near the end of the game it became really slow which made the boss easy. Also the speed of the player's bullets is too fast and hard to aim. And using arrows to use cards is not good because I have to move my hand away from my mouse to use them (maybe 1, 2, 3, 4 would have worked better). I almost skipped playing the game because I was unaware it had to be played in fullscreen, but that seems to be a thing with all the Unity web games. If you work on these problems, your next game should turn out better.
Thanks! Is my first game, so I don't have many experience. In my next game I will try to work on those problems.
I wasn't able to beat the Cerberus boss, but in general the game played well.
The Cerberus has 70 lives, so you need to use cards for increase your live and to run faster, that is the point, but you can pass it with out using cards.