Play game
Heaven: Keep Out!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #50 | 2.000 | 4.000 |
Use of the Limitation | #59 | 1.833 | 3.667 |
Overall | #59 | 1.750 | 3.500 |
Concept | #59 | 1.667 | 3.333 |
Presentation | #61 | 1.500 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Joshua Sweet
Software used
Unity, Aseprite, sfxr
Cookies eaten
None, next MiniJam I will come prepared with a box of cookies.
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Comments
Ah, I see you're a man of culture as well.
B^)
Really well done, I like the mechanic. Simple and fun! At first I didn't realize you were only supposed to target the demon eyes and was zapping angels left and right, but I eventually made it to wave 10 with over 16k points. Good ramp up of speed and I also liked that you could get 2-3 with one shot if they were clustered close enough. I do think at some points they get a little too close to the top of the screen though. I wish there was some fun background music to go along with it, even something simple would add a lot of life to it.
Thank you! and haha I should've specified the eyes were the targets. Music is always something that takes me a while and i started this project with one day left and wasn't really using my time efficiently otherwise I would've whipped something up in bosca ceoil. Thank you for your comment!
I love the sprite detail, especially the flying eyeball. All the text and color contrast is good too. I do think the cloud you play as seems a little out of place style wise though. I also kept getting game overs when nobody got past me, I'm assuming they spawned below/above the camera view. Good game though! I enjoyed it.
They shouldn't be spawning above since I coded the constraints where they can spawn. Game-over happens when the sum of demons escaped and also angels killed is 5. If they are spawning out of bounds then it may be an issue with screen resolution? It 's a 16:9 ratio and i think most monitors are that so I'm not sure what's causing it. Thank you for your comment!