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kezbob

190
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1
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9
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A member registered Sep 07, 2020 · View creator page →

Creator of

Recent community posts

yeah let's do it

Hey are you still looking for a team? I also use Unity and do programming/design

hey I'm interested in teaming. I'm using unity too

I like the coziness of the setting and that the choices I made actually feel like they mattered

pretty nice bones of a game. the movement could some tweaking, but I like having a dash mechanic. nice job having the werewolf able to be destroyed too

very impressive how much you managed to do here. feels like a complete game

really nice gameplay loop. the transformation idea is awesome

seems almost like if mario and flappy bird had a baby. really cool concept

I enjoyed the different mini games mixing up gameplay and the art style is super cool. I never really noticed I was hitting the ice cubes though until I looked up and the ice cube bar was about gone

controls were tough to get a handle on at first, but once I got the hang of it, it was pretty enjoyable to collect and return the pieces

its a nice feeling atmosphere

some nice old school vibes. felt very enjoyable to explore around. the game suddenly closing at the end confused me lol

Its really good. I think the idea of having to stop to shoot adds a nice element of strategy to it

hey thanks. Yeah I'm not sure if it's a perspective thing but I agree. I think some proper shadows would help but I turned them off cause with the angles of the sun hitting things it just stretched them out and looked terrible. Overall probably just a design failure but I really liked the idea of walking around on a spherical moon. 

And I remember in vampire survivors you can do something similar but it ends up being a bad idea since you need to be leveling up to handle the later stronger hordes. 

probably not just you. Seems like a sound stacked up a bunch then played all at once. Unity adds up the volumes or something. Do you know if it was the exp sound?

Roger that

yikes

Yeah I think the camera angle and fov make that too hard. I really liked the idea for that level though and feel like I had too few levels as it is, so I left it in there. I tried to make things easier with the fire collider showing and the branch shadow on the ground.

Seems like a great start to a very chill game!

Pretty spooky. It felt like all the shrubbery was watching my every move.

This is a really fun idea. Feels like theres a lot of potential for some more automation type play

This music reminds me very much of the super mario bros 3 airship song

I also tried all the other directions and never realized I could go right lol. Nice little retro feeling game though.

Feels like the start of an adventure

Fun game. Kept me playing until I beat it.

You really captured the experience of grilling out perfectly. If only smell-o-trons existed and we could smell the meats grilling.

Very cool with satisfying puzzles. I think you nailed teaching the mechanics, really intuitive. Some things I think could improve the experience would be to have some kind of overlay when placing the objects to show what they would affect, and/or while they remain placed, the area they affect. Maybe like darken all the squares around them that they are, or could be affecting. Another thing that would be nice would be being able to move an already placed plant to another spot without having to press undo.

I can't really tell what the objective is, but it does feel nice to run around and shoot the guns. Seems like there's a lot of potential for some interesting gameplay and levels.

The story and choices felt very interactive and natural. I really like how the choices feel like they actually matter.

thanks! The bars are timers, showing how long the ability lasts. Like when you use an ability the bar is initially full and will slowly go down afterwards. Doesn't apply for jumping though, cause that is based on hitting the ground.

Very beautiful and relaxing game. Now I can finally cross experiencing life as a fishing bobber off of my bucket list.

The top down mixed with mouse aiming and side strafing feels super weird.  I tried without the mouse and wasd feels fine to move though. I guess it just feels strange for them both to be enabled at once. I think something to really help the player would be for the battery indicator to show closer to the robot itself. Cause whenever I looked away to check my battery percentage I died a lot because I was no longer looking at my character to see if I was in a red circle.

I like the idea and its cool that being close to the flowers recharges you, and I'm guessing its based on WallE?

This was asking me for some pretty sketchy permissions though. It opened my firewall and was asking my password. 

Funny game. I enjoyed the amount of effort the man was apparently exerting lol. I feel like its some alternate reality where mr. fantastic got really sad and decided to venture into the world of door moving businesses

Really good job. Super tough though. I raged a couple times. I think sometimes my input was ignored too but I could be wrong. Like I was holding the button then it would not hold it after I did another thing. Also, I think as something that could help make it easier (maybe only on the beginner mode) is make it so that the button doesn't need to be pressed at the exact moment that its overlapping. Like I could hold the button and then when I swing for a new rock, it'd be easier to grab if it was kind of automatic.

And yeah it really did make my hand start to get tired lol. I made it to 24m and then my rope screwed me over by putting me on a piece of land with nothing to grab so I just hand to keep falling down.

Really amazing artwork and music(and effects). The character model and animations are also very well done and feels good to control. I can't figure out what to do with the first orb though. Any hints?

thank you! glad you enjoyed it!

thanks for playing, your videos are very well done.

cool game! nice raid shadow legends reference lol

it seems you click the zombie for more points and can click the various objects on the screen to buy them and increase the idle zombie accumulation rate

maybe try and upload a new build? you can use player prefs in unity or just not have save data at all. some other people in the jam messed up their initial builds but uploaded a new one or put a new link in the descriptions