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Don't Let It Feed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #7 | 4.429 | 4.429 |
Concept | #26 | 3.714 | 3.714 |
Enjoyment | #30 | 3.429 | 3.429 |
Overall | #37 | 3.500 | 3.500 |
Presentation | #86 | 2.429 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Efe
Software used
Unity
Use of the limitation
I was working on mouse drag and saw the mini jam then I tested myself about just using left mouse click.
Cookies eaten
0. I made my game late hours after brushing my teeths.
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Comments
Nice game, I like the idea of keeping the green cubes away and I like the dissolve effect when they hit the triangles. I wish the red square would respawn though, it's easy to lose it and tough when I can't get it back :)
If you could give me a rating/feedback on my game it would be much appreciated! :)
Thanks for your feedback. I'm glad you like it!
The challenge is how to make the red square last longer. My score was 165. Is that too low?
Actually I tought if red square disappear, player use triangles to destroy white squares. But it is very difficult to drag them I know. Because after 50 score speed is increasing. I will change it with different levels . And no your score is very good and high :)
Interesting game, it's fairly difficult.
Thank you. Unfortunately yes. May be the white squares spawn with time is the right thing to decrease difficulty instead of 20 squares.
Fun one! I didn't see the control scheme written out so I immediately destroyed my red block and had to figure out what was going on by myself and had a big OH NO moment when I realised what, exactly, should not be fed.
Clear graphics with concise, condensed mechanics. Just the right amount of "length" for a single level, could be infinitely varied by white cube placement/time constraints/speed for varied levels. The sphere grows a bit unevenly, the top portion hits the ceiling before it hits the ground, so that should probably be centered properly in a fix, if you update the game.
This thing's got promise! One of my faves this jam
Thanks for your feedback! You are right, the game has some problems but I will update it and change it. I will probably make level system :)
haha, hard to master. cool game
I'm glad you play it. Thanks for your comment!
Cool game, I like the strategy that positioning the red block adds. It's like a mix of tower defense and point & click.
Thanks for your feedback and your compare :) I'm glad you like it!