They should be spawning randomly at 3 different points (left corner, middle, right corner). As far as I can tell, they are working as intended. Sometimes they spawn at the same spot a few times in a row, but that's just rng.
Jargonloster
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Overall I think it's pretty impressive, however, the web version is really laggy for me. But I think the concept and presentation are very good, and each of the little mini-games are simple enough that it doesn't become too overly complicated to manage them. It kinda reminds me of Keep Talking and Nobody Explodes.
The pixel art/animation looks really good. I love the concept too of amassing a slime army, however, the actual added power of extra slimes diminished because their projectiles could be destroyed by running into the other slimes. So even with 15 slimes, only a few projectiles would end up hitting the target. I still think it's a really cool game though! Oh yeah, and I think increasing the movement speed would have made it more fun as well.
I managed to beat it on my third or fourth try, however, I felt like I had to play perfectly to do it. Also the game still acted as if I lost, and said my best score was 0. I enjoyed the game though, the art/animation is really good, I just think it should have had maybe ~10 more seconds on the timer so you have time to make 1 or 2 mistakes and still win.
This game's really cool. It takes a few tries to really get the hang of it, but I enjoyed it a lot. And I managed to get to fifth on the leaderboard.
Also, a lot of people were mentioning that you need to work on the graphics, however, I thought what you had in terms of graphics was pretty effective and it's easy to see what's going on after you've played it once. Also you have sounds, which a lot of people haven't had.
Overall, I found this game pretty impressive. The animation and art and inclusion of a story are really good. I think it could have been a lot better if you tuned the jump, though, because it felt very floaty and hard to control. Also the collision boxes on the electric hazards seemed to be much larger than their sprites.
My high-score was 15. The gameplay was pretty impressive, however the biggest flaw for me was the lack of any sound effects. One other thing that was strange was that the monsters could move onto empty space, and sometimes blocked you so that you couldn't exit the level at all. Still a very cool game for the amount of time it was made in though :D
Thanks, glad you enjoyed it! I've already been working on a post-jam build and I feel like I've improved the jump some. The main reason that it's such a quick jump is that if you survive to the point where difficulty is maxed out, you need to be able to jump many times very quickly because the acid comes so frequently. But like I said, that stuff is tuned better in the updated version I'm working on.
This game's got a lot of character! I enjoyed the sound effects and the narrator's wit.
A couple of things: The crane controls go off-screen when not in fullscreen mode. After I ordered the fuel, I threw it into the water tank and the game didn't ask me to do anything else. Also some time after that, my character wouldn't move anymore.
Other than that, this is a really cool game!