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A jam submission

LostHopeView game page

A lost Robot In The Radiation Zone .
Submitted by Vitamine-C (@Hamzawy_AI), Ryuu5hin, Mahmoud94 — 22 minutes, 35 seconds before the deadline
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LostHope's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#184.0174.400
Concept#323.6514.000
Overall#483.3323.650
Enjoyment#702.7393.000
Use of the Limitation#922.9213.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
3 Members / Vitamine-C , Ryuu5hin , Mahmoud94 .

Software used
UnrealEngine4.26 , Blender

Use of the limitation
The Control with mouse Only.

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Comments

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LIKE IT

Submitted

Really like the overall atmosphere, mechanic is interesting. I feel like the core mechanic could be made into a full game, might be held back a bit by the limitation. 

Gameplay as it is is rather bland, tho again might be the limitation. Didn't really get the radiation aspect either, fail state might need to be more explicit.

Overall a very interesting concept and mechanic, do continue to work on it!

Submitted

Really like the overall atmosphere, mechanic is interesting. I feel like the core mechanic could be made into a full game, might be held back a bit by the limitation. 

Gameplay as it is is rather bland, tho again might be the limitation. Didn't really get the radiation aspect either, fail state might need to be more explicit.

Overall a very interesting concept and mechanic, do continue to work on it!

Submitted

I love the controls and the concept behind this. I would make the scanner effect a bit slower so that getting a glimpse of the labyrinth is a bit easier

Submitted(+1)

I love the atmosphere and the theme behind this game. I didn't find the gameplay super enjoyable, mostly just tedious. I loved the control scheme; simple yet elegant. The game is polished fairly well.

 One opportunity for improvement is scanning with the LIDAR. The mechanic would feel better if there was a reason not to use it constantly. Perhaps using it drains a limited battery. Just some food for thought.

Overall, I liked the ideas, the polish was great, but the gameplay felt like it was lacking something fundamental.