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A jam submission

Mini Jam 76: Geometric Bullet HellView game page

A bullet hell set in a world of geometric shapes.
Submitted by Roultitude — 32 seconds before the deadline
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Mini Jam 76: Geometric Bullet Hell's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#333.3753.375
Overall#573.2193.219
Presentation#613.0633.063
Concept#642.9382.938
Use of the Limitation#653.5003.500

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Unity3D

Use of the limitation
Game is playable with 1 hand. Please do download the executable for the full experience!

Cookies eaten
12

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Comments

Submitted

Nice, simple and polished. Totally a winner. Well done! 

Submitted(+1)

nice work! fun game and cool mechanic with the turning! thats a nice effect. Fun bullet hell game. Could be a tiny tad easier to start with maybe? 

Submitted(+1)

The Q/E turning made me dizzy.  But very fun though!

Submitted(+1)

The game is an addictive one!

Maybe it's because of my poor control,but however,I think being a little easier at the start of the game is neccessary.

Developer

Thanks! Made an adjustment to the initial spawn and difficulty ramp to allow more breathing room at the start.

Submitted(+1)

++nice controls, camera shake is good, shiny effects, how ai behaves. you r'e in good way for bullet hell jam too lol  nice effects on bullet hell .

- i don't see any.  maybe  bring more visuals with different shapes and effects. 

Submitted(+1)

Really like this game! Mechancs idea is very good!

Submitted(+1)

I love the music, graphics, and Mechanichs 5 star enjoyment.

bugs i found: 

1)the purple powerups don't disapear after you take them making me capable of taking infinite power .

2) the enemys don't die even when i shoot a lot on them


3) it's a bit hard to see movment maybe add some stars as the background

hope this helps make the game better, if you need any help contact me, have a nice day.

Developer

All the issues have been fixed, it was some issue with the version of unity I was using to export...

Thanks for the feedback!