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Rogue Star's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #69 | 2.832 | 3.800 |
Presentation | #92 | 2.236 | 3.000 |
Concept | #97 | 2.236 | 3.000 |
Overall | #99 | 2.199 | 2.950 |
Enjoyment | #114 | 1.491 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Vespir Belmont (Me)
Software used
Godot, Asesprite, Fruity Loops
Cookies eaten
An entire package of Oreos in a minute; celebratory stress eating :D
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Comments
The gameplay was fairly decent, but I think it lacked a bit in information. It was hard to tell if I was making progress or not, and the time between two waves was a bit long to the point where it made me wonder if something was going wrong.
I like the sprites and the music. The attack sound got a little annoying over time, though.
All in all, not bad for a jam prototype.
The feedback felt very satisfying. I could feel every attack. The hotkey for the attack on Z felt really counterintuitive. I think space would be a better choice.
Thank you! I'm glad the attack feedback was good! I was a little worried about the combat since it wasn't rushed but wasn't.
I really like the visual and audio component. I think that with the proper time, this can turn out to be a very interesting completed game.
Thanks for playing and the comment!
I'm glad you enjoyed any of it; I didn't have a lot of time due to day job stuff.
I hope I can turn it into something that's really fun!