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Ezil

83
Posts
5
Followers
A member registered Mar 31, 2021 · View creator page →

Creator of

Recent community posts

I like the hand-drawn style of the game. The gameplay is also cool, it's nice to eat enemies. Everything looks cool, but of the minor inconveniences is the control of the character. It seemed a little uncomfortable to me. Otherwise, everything is very nice

Jez, it's dope! Style, gameplay, it's all good. If your made it for a 72 hours - you totally cool.

I really like how you managed to convey the retro style. It's very cool that there is a variety in the game, every time something is different and some gameplay does not have time to get bored.

Wow, ahah. Kinda fun! Also pretty nice 3d

Yep, we just didn't have time :D But it was in our plans.

I really like the visual of the game

Damn, that water effect so cool. I want it!
Btw, i love gameplay, it's really good.

It's a goddamn pidgeotto ahahah! I like that.

Damn cool. You managed to do what I didn't manage to do. These are obstacles and a sense of threat for the fish that managed to raise. I really like it!

Calm and relaxing gameplay. It was a good idea to make sure that initially the fish was not visible and its real appearance was noticeable only when you pull it out.

Bro! You in gravity ray gang too! :D
I like the idea and the gameplay. It would be super cool if the laser movement happened a little faster, although it's already pretty cool.

Fishing with the help of a gravity beam is one of the most popular ideas, I literally use something similar in my game. But I really like that you have implemented it in a very original way, and the possibility of improvement allows you to stay in the game for longer. Cool!

The atmosphere that is set at the beginning of the game is cool. The gameplay is a little confusing and it doesn't immediately become clear what to do, but in fact this is a small problem. It seems to me that if you make the character a little slower and thicker in movement, and move all the game objects a little closer, then the gameplay will start to feel better.

Otherwise, it's made cool for jam!

The style is damn good! As for me, the introduction is a little too long, most often I want to play jam games right away. But otherwise, a fun feed with cute and simple, but interesting gameplay. I like it!

Chic style and presentation. Commander Catfish is damn good ahahhahaha.

Simple but very entertaining gameplay, with suitable music, feels good! The only thing is that I would like to feel the shooting effect a little more. Maybe you can work a little with the sound.

Fast, energetic and addictive gameplay. I definitely wanted to play something like this on a smartphone. If you add a little graphics here, it will be a candy

Very impressive! The gameplay seems very original to me. This is a damn cool puzzle that really makes you break your head, but at the same time it's NOT boring. Nice!

Unusual gameplay, I like it. The game requires a quick reaction and it's really cool. Of the minor disadvantages, I can only note the not quite obvious graphic elements, but it still pretty nice

Very dense and addictive gameplay. Art, music and the overall visual component are also very cool! The only small minus that I would probably call is a little difficulty with management. Otherwise - Very cool!

Whoa! Unusual atmosphere and presentation of the game. And in general, the idea of fishing in space seems to be something unusual and cool.

Wow! What a coincidence, we have very similar game ideas! I really like that you were able to make great physics for pixel art water. The gameplay is cheerful and interesting. I definitely love it! 

Very cute art, simple but interesting idea. I like the relaxing and soothing gameplay, I think if you refine this game in a couple of places, you will get a very good game.

Dude, this is f****ng awesome....

A very interesting concept, I think if you add even more fun interactions here, it will be a cool timekiller!

Thank you for your feedback, your words are very motivating! It's great to hear that our visual efforts have been received so well! We have some plans to continue this project in the future.

Thank you so much for your feedback! A lot of great comments. We already have a couple of ideas on how to make the character's passage through the doors more convenient. The intermittency of the camera was found out only after the build under Webgl, there may be problems with the movement scripts. But with regard to the third proposal, there are many solutions and we are still thinking about the most optimal one.

Simple but cute and addictive game. I really like this retro palette and working with the visual in general. Cool!

The overall atmosphere is wonderful. To be honest, I did not immediately understand the management, but in the course of it it became more clear to me what and how. It's interesting to look at this as a full project in the future, if you have plans for it.

Wow! I like this art. An interesting solution in the overall style of the game and the environment.

The concept that this is all a big show I really like. It looks like an interesting timekiller, in which you want to play on the way home or to work. It would really be interesting to see how this idea could develop.

One of the few turn-based games that are really interesting on this Jam. Excellent work, good visual and style. Such a game is easy to imagine as a big game in the steam, if you add more narrative, plot and some new small mechanics.

An unusual idea, even if it doesn't quite fall into the restriction. The controls are very entertaining and make the game interesting, but it seems to me that the camera rotation should not occur when the character rotates.

An unusual idea, even if it doesn't quite fall into the restriction. The controls are very entertaining and make the game interesting, but it seems to me that the camera rotation should not occur when the character rotates.

A simple but interesting game! The advantages are quite dynamic gameplay and a pleasant soundtrack. But I think the control can be slightly adjusted, for example, so that the movement of the camera coincides with the movement of the mouse.

Very nice. The gameplay seemed a little confusing, but I like how it's done! If the game will be in the future guide, it will be very cool.

Nice gameplay, the game controls are responsive and very docile, which is important for a platformer, especially runner. The only thing that is visually difficult to look at the character, as it merges with the background and the eyes start to hurt a little. The music and audio are cool too!

It's just amazing! I can't believe you did it in 72 hours. Definitely the most beautiful game on this jam. The gameplay is simple and pleasant. The atmosphere is just super! I really hope that after the jams you will make your big game on sites like Steam

addictive! Reminds me of a couple of old games under MsDOS where you also need to destroy, kill, and accumulate points for passing. The graphics are simple, but it doesn't need any more, everything looks very cool and cool! But I did not quite understand why the gray square on the top-right

The bees are fricking awesome hahah. It is a pity that there is no version for mobile devices, it seems to me that this game would be perfect for swipes and screen touches