I like the hand-drawn style of the game. The gameplay is also cool, it's nice to eat enemies. Everything looks cool, but of the minor inconveniences is the control of the character. It seemed a little uncomfortable to me. Otherwise, everything is very nice
Ezil
Creator of
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The atmosphere that is set at the beginning of the game is cool. The gameplay is a little confusing and it doesn't immediately become clear what to do, but in fact this is a small problem. It seems to me that if you make the character a little slower and thicker in movement, and move all the game objects a little closer, then the gameplay will start to feel better.
Otherwise, it's made cool for jam!
Thank you so much for your feedback! A lot of great comments. We already have a couple of ideas on how to make the character's passage through the doors more convenient. The intermittency of the camera was found out only after the build under Webgl, there may be problems with the movement scripts. But with regard to the third proposal, there are many solutions and we are still thinking about the most optimal one.