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TheCliff's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #43 | 2.800 | 2.800 |
Enjoyment | #45 | 2.400 | 2.400 |
Presentation | #45 | 2.400 | 2.400 |
Overall | #52 | 2.350 | 2.350 |
Use of the Limitation | #54 | 1.800 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
unity
Use of the limitation
player have to push other np objects offscreen
Cookies eaten
0 {maybe 10}
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Comments
Aaaaa tank controls
Anyway I think this game would be way better with better controls - does the "s" key even do anything? I tried pushing the enemies but I don't think I did it correctly.
nope it dont , uploaded everything in such a hurry .
will try to improvise , this one is just a basic prototype.
A sumo game that's hard to control!
I tried several times, but I never succeeded in hitting the bomb.
At first, I had no idea which direction I was going, but after I realized that the yellow side was the front, my control improved to the point where I could actually feel it.
Since there is only one light source, when the camera turns to a certain angle, the player's orientation is lost. If this is not intentional, additional light sources could be added. However, this could be interesting.
you are absolutely right, sprites need to be better and i tried with more light but still was imperfect , never had worked with multiple lights.
need to learn that.
An unusual idea, even if it doesn't quite fall into the restriction. The controls are very entertaining and make the game interesting, but it seems to me that the camera rotation should not occur when the character rotates.