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Froggy and the Snake's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #173 | 1.565 | 3.500 |
Concept | #175 | 1.789 | 4.000 |
Presentation | #183 | 1.342 | 3.000 |
Overall | #183 | 1.621 | 3.625 |
Use of the Limitation | #185 | 1.789 | 4.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Python (pygame module)
Use of the limitation
There is only 1 level in the game...a boss fight between a frog and a snake.
Cookies eaten
10 (approx) :)))
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Comments
Pretty easy, but enter as a button? I'm using left hand on WASD, right hand on mouse and have to move one of them to hit enter, it's not the best idea :P
I like the idea of gaining power to defeat the snake, too bad it was so short!
And the startup can use some work, you go through the tutorial for 20s and the suddenly the game starts and you get hit with no warning.
Overall, good job, it's fun to play ^^
Thank You for playing! Yeah it is a bit easy for now, increasing the difficulty a bit might increase the gameplay time XD
And about the Enter button part, though I did consider the switching of hands, personally I have been using my laptop for developing this game, and since I use the touchpad and arrow keys, it was not much of switching hands for me hehe. Thanks for pointing this out, I will keep this in mind in future posts, and if possible, can you suggest me any idea of which button would you have preferred for the particular arrangement you follow?
And as for the tutorial part, I will definitely look into putting a prompt to start the gameplay in a future update. The game mechanics and the snake AI took quite some time due to which these I missed out on some of these intricate polishing. Once again, Thank You very much for your feedbacks! :)))
Anything close to the left hand would probably be good - shift, control, E, Q, F (take note of other keyboard layouts tho, french keyboards are in the AZERTY layout for example). You'll probably figure out the proper key easily ^^
And yeah, I know how it is with jam games, stuff like quitting the game is always an afterthought. I think starting with the full loop (game start -> empty level -> end -> reset) is a good idea, this way you don't have to change everything once the gameplay is done, took a few days off of my life trying to figure out how to spawn everything I need after it was all done in multiple games :P
Very Informative, thanks for taking out the time to type it out. Will certainly consider all these in future posts :)))