Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tank King

255
Posts
1
Topics
50
Followers
26
Following
A member registered Aug 24, 2020 · View creator page →

Creator of

Recent community posts

Yooo :)

Some of the levels were challenging indeed, but I was referring to code difficulty lol. Sorry for ambiguity.

This is such an amazing game! Polishing is top notch. The black and white holes look very difficult for me, so great work on that! The parallax effect in the background is also nice. Overall, really good game :)

😂😂😂 Thanks for trying out my game!

(1 edit)

Thanks a lot roboMarchello! I always look forward to your game and feedback in every jam :)

Thanks! Had to setup the entire engine in pygame._sdl2 so that I can use camera without dropping FPS.

Good feedback about the music, I will try to reduce sound effects in future games. Thanks for the review!

Thank You :)

You are right, limiting smartbomb range would have been definitely better. Also I had been working on a laser, and pretty much everything apart from collision was set up, but due to time constraints, it was not finished on time. Thanks for your feedback!

I made this as a quick prototype within 3 days. Feedback very much appreciated!

I made this as a quick prototype within 3 days. Feedback very much appreciated!

(1 edit)

This is something that depends on preferences of each player. However, officially, there is no specification for the length of the game. Based on previous jam submissions, most games are short and simple (5 - 10 minutes), although there are some games which are long.

(1 edit)

Thanks for reporting it. Seems like this is an issue specific to the itch.io launcher(?). Also idk about directly launching index.html. As far as I know, it is supposed to run on a local server (running index.html by itself does not open a local server). Can you try running the game from itch.io itself? The browser-playable version? It should work in that case. Thanks for your patience.

Hey Thanks for posting the error. I am surprised because I did have shared array buffer support enabled ever since publishing this game. And it seems to work in 2 of my PCs in opera gx as well as edge. Can you please try it out in other browsers? Maybe it has something to do with your PC (which is unlikely, but could be).

Thank you!

Thank you! The game is actually playable fullscreen, you can press F to toggle fullscreen. Maybe the red bar was not completely depleted, it could be that it had like 0.5% left but because of pygame rounding, the rects were not rendered. Thank you very much :)

(1 edit)

Thank you :) Also, congrats for getting 3rd position! Hopefully your brother is very happy about this :D

Yes, no problem. Good work on game, and congrats for finishing the game on time. My first game made in pygame for a jam was also a very similar struggle so I can relate :D Hoping to see more participation from you in upcoming jams!

Good string physics, and nice game overall :D

Cool concept. Cute art. Hard controls. Funny ending. Overall, great work!

Top notch content! The 3D part was really amazing, but merging 3D + 2D gameplay was very cool! I was wondering how you would implement the theme given the 3D gameplay, and after playing the game, you did it pretty well. Great work!

Loved the game! (And the public domain music lol) Satisfying sfx too! Overall good game :)

Good game with a cute beaver. Loved it!

A good game, but slightly difficult for me. However, the controls are polished well, and that matters a lot, so good job on that. Overall nice work!

I am not very good at playing games, so I felt it a bit hard to play in the beginning. Gradually got the feel of it, and kind of learnt the map temporarily, and it was smooth after that. The art is actually pretty good. The lighting effect is also good, I have been working on a similar game personally lol. Overall, great work!

Despite the unpolished gameplay, the game was actually pretty good! It is hard to make games with a story / Lore and add many multiple scenes + cutscenes. But yeah, the art could have been made much better and glitches fixed. But this is understandable considering this is a game jam. Overall, great work!

The idea is different from other games, and I feel this could be made into a better and well-polished games, but so far, this game does work well as a good prototype for that. But the graphics are very simple and sounds are not implemented. But due to the asset requirements enforced by this jam, it is good enough for a solo dev. Overall, the game was fun, and felt like a retro-arcade game. I like such games, and maybe if possible, you could develop this into a complete game in the future. I can also help if needed :) Good work!

Oh wonderful! Thanks for the detailed description of metaballs :)

Thanks for streaming, I looked through the stream, and it seems like you did not notice the small pollution bar at the top left. I agree I should have made it more noticeable, but the point of the game (original plan was way bigger) was to reduce the pollution level to 0 using the powerups, and you will get a win screen. Once again, thanks for streaming.

Thank you :)

This is actually pretty cool! I am interested in knowing further how you did it. A small overview explanation should do. The physics is handled by pymunk, but how do the water droplets “merge”? Also, you should try linking the source code in the page, it is mentioned in the rules. Overall, pretty amazing game!

Interesting concept. Although the game is modern looking, it reminds me of the old arcade games like Defender and Robotron where saving humans used to be a primary goal. Not a lot of games do this, specially in platformers. Also, nice art, although color combination could have been made better. Gameplay is also smooth enough. Good work overall.

Thanks :D

Thank you very much for the nice comments! Also yeah, time was short so this is the only sound I have hehe. Also, the pygame powered logo was supposed to be a loading screen while the exe file unpacks the assets :D. Thanks for playing!

Thank you! I am also surprised how the music turned out lol. It is 60 MB because of packaging big libraries like scipy, numpy, and pymunk hehe.

Very interesting concept. Simple graphics and cute game, but the text is very hard to read on full HD resolution, fullscreen or scaled up resolution could be better. Good job.

Thank you very much!

Very enjoyable platformer, but little hard to play hehe.

Thank you very much!

Thank you for the feedback! Making it NES-style was the objective, and I am glad you liked it :)

Thanks :D The key combination was the Pico-8 key standard which I used. I have seen similar games on Pico-8 so I thought I should keep the control layout. Turns out, it could have been a better decision lol.

Sorry for the inconvenience caused, and I am glad you liked the game :)))

Hmmmmm… I don’t disagree lol