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60 Seconds in Africa's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #48 | 3.111 | 3.111 |
Presentation | #64 | 3.111 | 3.111 |
Overall | #85 | 2.861 | 2.861 |
Use of the Limitation | #100 | 2.444 | 2.444 |
Concept | #101 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
John Harger, Brandon Baldwin, Adrienne Neef, Miko
Software used
Unreal Engine 5, Quixel Bridge, Tree It, Blender, Aseprite, Substance Painter, VFXR, Rytmik Ultimate
Use of the limitation
Enemies spawn in waves and you have 60 seconds to clear them before the next wave spawns.
Cookies eaten
2 Oreos
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Comments
My fps died but it was really fun overall
A bit laggy for my pc but i like the insanity!
Fps drops to single digits, but I liked the craziness!
Had fun with this one. If the giraffe moved faster, I think it would be a lot better. Fun concept and funny execution, but lacks polish.
So much lag. Could not play the game for it.
Insane game, I like it. The enemies do spawn inside rocks sometimes though
The gameplay, graphics, and effects are unmatched. My PC managed 15fps and it was glorious.