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Till Daybreak's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #30 | 3.057 | 3.222 |
Concept | #41 | 3.162 | 3.333 |
Overall | #46 | 2.978 | 3.139 |
Use of the Limitation | #49 | 2.951 | 3.111 |
Presentation | #54 | 2.741 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Duane "ScruffyDev" Anthony
Software used
Godot v3.3.2
Use of the limitation
The player has no attacks, however picking up a crucifix will purify the are of all baddies and also activate the exit door, prayer is the solution to all problems
Cookies eaten
1 box of oreos
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Comments
Really good puzzle game. Loved how fast enemies/bad spirits chasing our player. Sadly only one level, but also only 72h to finish game :D
The sprite animation is pretty solid. The transition into the light could be better.
If grabbing the crucifix harms the spirits, is it really pacifism?
thanks, the transition is bad yes, i lost alot of time... because life... i didnt like it either but didn't want to miss out on submitting something... i guess my explanation on the submission page is proof to that (typos) anyway... the light clears the room, which is not meant to imply the baddies die, they just vanish... thanks for playing my game :)
I really love the look of the game! I'm also a fan of the gameplay. I wish there where more levels. Some spirits can be very hard to bypass because they turn around instantly and you get caught as soon as you touch the red area. This could of cause be used intentional though :D
thanks, the enemy behaviour is intentional yes, it promotes caution, there will be more levels, promised myself if i get even 1 comment asking for it i would add them and "finish" the game