Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Time and TalesView game page

Submitted by ernani — 1 day, 2 hours before the deadline
Add to collection

Play game

Time and Tales's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#433.2503.250
Concept#732.7502.750
Overall#732.6882.688
Use of the Limitation#782.8752.875
Enjoyment#961.8751.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Unity and Photoshop

Use of the limitation
I tell the story with a proc-gen image generator.

Cookies eaten
I'm on a diet, but I ate tons of tangerines and bananas!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I apologize for sounding rude but unfortunately, although this is a pretty cool tool, I consider it rather disingenuous to call this a game. There is a similar concept in the form of dice called Rory’s Story Cubes but that actually has a ruleset where the player is required to create stories and form sensible connections between them based on the generated ideas. As such, it becomes a puzzle for the player to solve, a challenge that has a fail state, so describing it as a game is passable.

In Time and Tales however, the “player” only interprets; therefore, it is more accurate to describe them as the “viewer” or “reader” because there is no game to be played, no limitation to circumvent. For it to be a game, it needs to have instructions on things the player can/must do or think based on what is generated on screen. For example, if a King is present, the player must count and report how many ghosts are there on screen. Once the time is up, reveal the correct number; if the player guesses wrong, -1 HP. If you’re lazy to code it, you can even ask the player to set a timer on their phone. You know, some event like that which the player needs to resolve. You can even make a scoring system based on how many screens the player can generate before they are killed by events. Then you have a game.

I do like the concept behind such an idea, but a lot more needs to be done to turn this into a game that can be enjoyed. Good luck!

Submitted(+1)

Great concept and great music! Makes me want to try procedural generation 

Submitted(+1)

Very cute game! It's different, not sure if you call it a game but it is definitely cool and helps spark your imagination!

Submitted(+1)

Maybe I'm just not familiar with this genre, but I'm not sure how this functions as a game. The music is very impressive though.

Submitted(+1)

the music is great