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Mad Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #17 | 3.609 | 3.609 |
Overall | #17 | 3.620 | 3.620 |
Presentation | #24 | 3.696 | 3.696 |
Use of the Limitation | #25 | 3.826 | 3.826 |
Concept | #37 | 3.348 | 3.348 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Stephane Durette
Software used
Unity
Use of the limitation
No Words, only pictures and arrows are used to direct the payer
Cookies eaten
None
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Comments
The gameplay felt really fun and smooth I do love how you made your health also the time and having it so that you regain health when killing enemies really encouraged a more aggressive playstyle which reminded me of doom and its glory kills. The only issue is I would sometimes get stuck for like a second and it felt really jarring not sure what caused it though.
Yeah I disabled player input after the player gets hit. That was a bad idea, there's nothing worse than not knowing why your controls work for a second. This is especially bad if you get hit from behind, then you have no idea what's going on.
Thanks for the feedback!
It’s a fun FPS game that looks great! The attacks feel satisfying and I like the death sound, it’s like the thud of my dead foe’s corpse as it hits the ground. I managed to beat the level and went back to my loved ones. Sometimes, even after I kill an enemy, I still got punched and pushed back, which felt a little odd. Other than that, I enjoyed it. Great job!