Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

stephanedurette

90
Posts
9
Followers
2
Following
A member registered Apr 24, 2020 · View creator page →

Creator of

Recent community posts

Fun game! It would be better if the shooting was more limited, as it is you can just hold down [Enter] and focus on dodging. Also have you considered building for web? You'll probably get more plays that way. I had a lot of fun! nice submission!

Fun game, sry I'm late for the rating! I struggled a lot lol!, very engaging! It seems you have to

1. Pay attention to the bubbles

2. try to stay in the center 4 squares (more possible openings)

3. Go for squares that are surrounded by water (higher chance that an adjacent square will spawn)

Thanks for the feedback! yeah If I had to make it again I only play the song once and double the speed halfway through. And have a more engaging movement mechanic, something like the combat in crypt of the necrodancer

Thanks for finding the bug! I'll push a fix soon!

If you press space a bunch of times, it spawns everything multiple times and causes the game to be unwinnable. Also if you press space in the game over screen and spam it, you can make the UI grow ridiculously big. Fun game though and lots of polish for 3 hours!

Thanks a lot! just realized I messed up the end screen, it's supposed to be 93% not 0.93% lol:). 

I like the art and the bad guys! It would be nice if you also had to move to the beat. But I like the concept!

The atmosphere is really nice! I'm not sure it fits the theme but this is super polished for 3 hours!

Awesome UI and animations!

Thanks!

Thanks a lot! made it in a day for a jam

Thanks for playing! that's really good! my lowest is 24 moves, you should share your score with reddit!
https://www.reddit.com/r/puzzles/comments/1f7o8mo/whats_the_fastest_way_to_solve...

Super Polished! I like the moving UI and the parallax clouds. 

Interesting Idea!, It would be cool if the controls were a little bit harder and there was a timer and a leaderboard so speedrunners could zoom up the stairs!. I like the art as well

Thanks for the feedback, just a heads-up this took me 6 hours to make, I went waay over the 3 hour time limit but felt I should still post something

Wasn't close to where I liked it at the 3 hour mark, but I decided to still release it for this jam, even though it can't win, I would appreciate if you gave it a play and left feedback!

Thanks!

I like the look of it and the gameplay! But I was often stopped by a wall of unfair buildings

I really like the animations and the little honks, it can be really hard as sometimes a car collides just as it enters  the screen. love the concept!

Fun Idea! I got stuck just before the road and had no idea how to get over the fence. The frog is a bit jittery but I enjoyed the gameplay

Cool game, I liked the presentation and intro cinematic, but the controls were a bit counter-intuitive for me

Nice recreation, I like how you show the progression path, so we can plan ahead. 

Fun game, I liked the variety of enemies / allies. I think it would be nice to have a bit more control over the unlock system than just 3 options, like being able to see a tech tree or something. But it's a sick game for a 2 day jam, I look forward to seeing what it would look like with more time!

Thanks, and yeah the UI was a rush job for sure! Thanks for playing!

I really like the animations when the level loads and the preview scores when you're about to place the building. 

I was stuck at level 2 for a very long time but I think it's because I didn't realize bonuses were applied retroactively, I thought the order mattered.

Super dope game, I want more levels and I want to know how you made the game look so good

Cool Idea, I think it would be better with a timer or something to give it some challenge, Nice Game!

this was part of a game jam where the theme was: "A cycle repeats" so having the cycle be the same but +1 tile was necessary in this case. yeah a timer is a good idea!. I should've also allowed the user to hit space instead of forcing them to click the start/restart button to minimize clicking.

Holy Crap I didn't expect anyone to actually beat the game! How did you memorize so many tiles??? That's insane! Thanks for playing btw and I'm glad you enjoyed it

Thanks! and thanks for playing!

dayum that's crazy! I thought of a timer but I wanted people to have a chance to memorize a long sequence to get crazy scores. If I did it again I would give the user the chance to press "Space" instead of the continue or restart buttons to minimize clicking. 

Thanks for playing!

I really like the audio and visuals!

I was a bit confused why the shop wouldn't let me buy plants some of the time but I assume you can only get one of each? In that case it would be helpful to have the option greyed out next time.

Super complete game for 3 hours, good job!

Really cool Idea! 

Is there a fullscreen version? For me the text is a bit too small.

I really like the visuals, the sound and the little tracker at the bottom that keeps all the animals you picked, good job!

Cool take on the theme! The background music repeats a bit too often for my taste. But I really like the visuals and the game feels very complete for a 3 hr game jam, good job!

I really like the idea!

Currently the best way to go is get to the top, jumping straight up 3 times and putting platforms under you then restart, rinse and repeat.

I'd like to see what this becomes with more features, good job!

I like the visuals and the music! I just wish there was more challenge to the gameplay

Incredible job for just 1 hr of work!

The loop is really simple, I wish there was more to do before leaving. but I really like the art! good job!

I like the progressively scrolling background! Is there a way to lose the game?

I like the music and the chill vibe!

Really Cool Game!

The lack of contrast between the pipes and the background is a bit hard on the eyes, I feel like I would enjoy it more if the pipes were black. Also I wasn't sure what buttons were used to start / jump at first so I had to trial / error it.

I really like the art and the sound design, good job!

(1 edit)

I replayed and realized it wasn't a bug, I just didn't notice the door disappeared the second you get the key. I walked left without thinking, fell and won and thought it was a bug

Totally stole your style for a platformer game I'm working on, hope you don't mind. It looks really good and I suck at art