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RUSH HOUR!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #83 | 2.182 | 3.333 |
Presentation | #88 | 2.182 | 3.333 |
Concept | #98 | 2.182 | 3.333 |
Overall | #101 | 2.128 | 3.250 |
Use of the Limitation | #110 | 1.964 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
JowinAng
Software used
Construct 3
Use of the limitation
I used art to Show what to Do
Cookies eaten
negative 7
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Comments
i couldn't get out of the first screen!
how this game works?
You're suppose to click If you wan't to Restart the Cutscene to understand the Story.
but you have to wait for a while for the cutscene to finish and THEN you move onto The actual game.
The explanation at the beginning was hard to understand. The pictures suggest that I’m about to cross a road and to beware of cars, then I’ll reach a house. But then instead of cars, it’s shards of glass in space, which kind of threw me off. Other than that, the gameplay is alright, keep it up!
Edited; when i tried putting the theme inside the idea i was going for, it wouldn't make sense for an orange flying blob to avoid cars,
also i was too lazy to make art ;/
so i had to make it spaced theme and in the cutscene,
the "shards of glass" would represent cars, since the theme was vague.
Everything looks really cool and I grew to like the gameplay but honestly I didn't understand the pictures in the beginning cutscene at all.
you're supposed to avoid "cars" which are triangles to get to a space cafe in time before traffic is at its peak :p