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Headless Hollow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #60 | 2.117 | 3.667 |
Enjoyment | #61 | 2.117 | 3.667 |
Overall | #65 | 1.973 | 3.417 |
Use of the Limitation | #67 | 1.732 | 3.000 |
Concept | #70 | 1.925 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
mknightdev (https://mknightdev.itch.io/, https://twitter.com/mknightdev); tcarter (https://tcarter.itch.io/, https://twitter.com/tcarterdev)
Software used
Unity, Audacity, Blender
Use of the limitation
He was a character the player interacted with to help the town escape from the curse.
Cookies eaten
2
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Comments
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GOOD JOB DEV
Thank you, and thanks for playing! It was fun watching you play through our game.
Wow, nice game. That hand is creepy! I like the flashlight effect. I did have some trouble getting up the stairs, but there are easier pumpkins to get.
Thanks bro, im really glad you liked it! Ill make sure that the colliders are set up a bit more precisely next time.
Thank you, glad you liked it!
Hopefully the pumpkin by those stairs will rarely be the one you need, otherwise a lot of time will be wasted trying to get to it. But as Tariq said, we’ll get those sorted.
Spoopy atmoshpere :)
I wasn't expcting any hand animations so that darkness freaked me out at the first. But then the voice lines contrasted that feeling :)
A really nice atmospheric game. Good job!
Thank you!
Do you think the voice lines needed to be a bit more serious when giving a pumpkin to keep it in line with the spooky atmosphere?
Yeah, a bit more serious tone would help. But I don't think the voice acting was bad at all.
I think the main issue was that the voice was too human. I waited for a dark distorted voice and met with this.
Good job nonetheless!
Agreed, ill give it abit more welly next time ;) Im glad you enjoyed our game. We thought yours looked really cool too!
Yeah, I can agree with that as well. We did have a more distorted and deeper voice, but we had found it was too hard to work out what was being said, so we had changed it.
Thank you for the feedback!