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Reaper's Ransom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #89 | 2.191 | 4.000 |
Use of the Limitation | #91 | 1.826 | 3.333 |
Enjoyment | #97 | 1.826 | 3.333 |
Overall | #99 | 1.780 | 3.250 |
Presentation | #111 | 1.278 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity, Visual Studio Code
Use of the limitation
The player's health is also their ammo
Cookies eaten
15
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Comments
I like the intro when you first start the game, Its a small quality of life but its good to have. A custom cursor too is nice to see. I survived 13 waves without doing much and pretty much letting my self die but when I tried really hard I survived to wave 19. It is really unique to give up different parts of the game play when you die but I wish health drops would randomly spawn every so often because it can take so many shots to get health back on a single enemy death. There are many cases when death is the only way to progress which I don't like. The art was a bit simplistic and there wasn't much of a level (would have been nice with cover). I had a blast with this game and you should be proud of what you have done.
Please check out my game if you get the chance, There is a gameplay video if you don't have time to play but I would be happier if you did :)
Thank you for the constructive criticism, I really appreciate it.
I will definitely be making improvements in the post-jam version.
Great game! I love the concept of having to give up a game mechanic on each death, very nicely done!
Thank you!