I really liked the concept of a roguelike turn-based rpg with team members randomly generated through each run. The game felt almost complete with the addition of sound effects and music, something that some games in the jam didn't implement.
The sanity mechanic was what made this game stand out because of the fact damage was calculated from this very stat, it also dictated how the game would move from here on out. I was able to build a sweeping team after getting a hang of it and constantly eyeing my sanity meter in order to dish out more damage, it really diverted the usual "do-the-most-damaging-move" trope turn-based rpg games usually suffer from.
Overall, the concept could be really developed more if it was continued outside the jam!
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