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Box Jump: Jam Version's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #58 | 1.938 | 2.600 |
Enjoyment | #60 | 1.789 | 2.400 |
Presentation | #62 | 1.640 | 2.200 |
Overall | #62 | 1.789 | 2.400 |
Use of the Limitation | #64 | 1.789 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
TekDotVis (Me), Aenjo and GreenVee
Software used
Unity (engine), Affinity Photo and Aesprite (graphics), Jetbrains Rider (programming) and BFXR (sound fx). The musician used another piece of software but I don't know what.
Use of the limitation
The effects of item boxes is determined by how much time the user has left (milliseconds) as opposed to an actual number generator.
Cookies eaten
None, but I ate a lot of donuts.
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Comments
Pretty fun platformer, but I think that the millisecond timer thingy is considered as random, because you really can't control it.
The music is great. Obviously the art style has some room to improve. In my opinion taking the number of milliseconds is basically same as taking a random number. There are a few problems with the gameplay. Taking the shrinking box sometimes causes player to get through the platforms when falling too quickly. Player can get stuck to the sides of platforms. Vertical moving platforms cause the player to jitter causing the jump to not trigger sometimes.
Thanks for the feedback! Those bugs are definitely things I need to work on. I also feel like there might be a better way to implement moving platforms as a whole.