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Bad Burglar Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #35 | 3.395 | 3.667 |
Overall | #70 | 2.495 | 2.694 |
Presentation | #70 | 2.469 | 2.667 |
Use of the Limitation | #85 | 2.160 | 2.333 |
Enjoyment | #90 | 1.955 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
HaruEru (https://harueru.itch.io) and VanCuria (https://vancuria.itch.io)
Software used
Unity
Use of the limitation
If the character make to much rash movement, it will increase an alert meter. If it's increased to much, the player need to restart the level
Cookies eaten
None. we it burger and drink coke
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Comments
I love ragdolls, and the thief concept is brilliant, great job! it was not easy to control tho damn
It's actually very good concept, but I hope the controller can just a little bit more relax
Very hard, and frustrating in a good way. It has the Getting Over It or Octodad feel of "I should be able to do this, but I'm just bad at the controls. I had the issue that I ended up clicking outside the game window a lot. Here is a video of me playing:
cool ragdoll physics, I would just say add some more polish to the grabbing mechanic
Thanks for the input. After saw some of my friend playing it, yeaahhh i need to polish the grab mechanic T_T
Nice idea, quite hard to play as it is tho (I had trouble opening the second door and I’m still not sure if I’m doing it the right way, and I am not even close to bringing the gold back to the van). I’m sure it would be very fun to play if it was a bit easier (or maybe I just suck), but the base is there and I like it!
this game has potential, the grabbing needs to be a bit ironed out so that its a bit more consistent, but still good job