Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ir0nslaught

107
Posts
4
Followers
14
Following
A member registered Nov 26, 2021 · View creator page →

Creator of

Recent community posts

(4 edits)

TITLE :  Let's get back home

PITCH:  
    You need to devote 5 minutes of your time to this game, but if you are
    too lazy to download it is better to skip this unique experience.
    Meet an old friend at a Russian feast, get drunk and scurry
    through the snowdrifts, sincerely, like Russians.
/
FEEDBACK:
    Please, comment on your emotions, for this we make games. 
And so we will not remain indifferent to your game

On the video the old version of the game. 
 The update has already been released!

Yeah, I'm sorry, already found the bug. Today I'm going to release another patch/

(1 edit)

Let's get back home - 18+ (smoking and drinking).

A simple story in 3D about how wonderful it is to come home.

Contributors

Me - Tech. part, Visuals.
Savely - Game Design, Script, Idea.
Kirill - 3D visuals.

Timezone isn't important.

Indeed, movement is inconvenient. 
It's not clear what to do. Maybe I'm too young?
Nice twist with bugs, but couldn't get ahead. Missing the dora card.

Interesting surf mechanics and borderlands style visual.
 I want to see training and shooting missions/
As a concept game is excellent, keep developing!
Very cute game! Also, I don't seem to have a sense of the tempo...
I really like the geometry of the buildings in the city combined with the visual style. 
You did a good job with the feeling of shooting in pseudo 3d game/
I also love making big games in a short amount of time.
 The main thing here is that the player has something to do in such a large area.
You are a great guy for doing it.
I also added a restart button in my first jam due to bugs :D
I like the squirrel but its too fast/

I seriously lacked the gameplay, some inaccurately placed colliders knocked down the immersion when you start to peer into the details. I do like the visual and sound in the game!

I think I've beaten the game... Really nice visual style!
I expected mystical symbolism, but got a conceptual void/
Pretty cute simulator, it would be interesting to go through ready-made levels :D
You can contact me on discord: w00f#0117
Yeaaah boy, that update is exactly what we need. Now there is so much fun in challenge! 
 But ... 424 score and there is no promised surprise after 400 :/

Максим, у тебя же была игра White wood, даже сложнее и интереснее этой. Как так, что тут успели только самолет и облака сделать?

Underrated and super cute project. Silly doggy AI dancing around by bit,
 easy puzzles and gentle art let me relax a lot. Thanks!
Impressive shaking, but painful. Too much time for rest and the character is always
 sliding in some random direction, so I can't really make a step.
I was able to reach only 14 m, very hardcore game

Спасибо конечно за хардкор, но с самого первого уровня я перепроходить все не буду)

Oh, that's cute!
Yeah, nice! Pretty level design and mechanics. I love that continuous timer 
 and in-game block deleting. But sometime I really missed saving the map without
removed blocks/
Actually, aim and shoot - I consider them to be one mechanic,
 because they are not of interest separately/
I join other commentators: fix the mechanics and it
 will be a very interesting game/
Pretty interesting mechanics, but not fully disclosed.
 I would play the final build of this game/
Fun game, but not enough visual/

That's just my terrible English. I meant gun burst.

Great, I'll follow

Simple and nice game. I always appreciate stories in jams.
A strange idea to limit the mobility of the turret. 
 It turns out that there is only one mechanic in the game, 
and you took it away with the limitation.
Great concept, good atmosphere and sounds.
 The game needs more variety, now it's too routine.
My variability was in a blank screen at 3/4 of the shop. 
Maybe it's meant to be that way, idk.
Cool visual style. If there were hints before choosing a victim,
 it would be much easier/
I didn't say the game was bad. I said it was very raw.
It's so exciting! Very simple and unusual mechanics 
 in the implementation without bugs. I would love to play this on mobile/
Thank you, now I'm a bit of a woman too. Great style work,
 but there is almost no mechanics, so maybe it would be better just to tell the story
or take other genre that generates more empathy than the sliders below?
 Please, watch out how the narrative is created with primitive mechanics:
(it's not my game)
 https://itch.io/jam/mini-jam-97-simulation/rate/1214555
/
Very raw handiwork. Why did you spend only 7 hours and not polished it at all?
Yeah, good visuals. You have to team up with some strong programmers
 and spend energy on graphics. Unless you're here only to learn/
Game mechanics is a school task on graphs. Nicely made little game/
The sound is terrible, large delay in shooting, the firing visual is not juicy: 
 add more bullets in line, more impact by particles (blood effect after each bullet), 
fix the enemy spawn bag, add some gameplay loop changes (multipliers, effects, different types of 
the enemies), add dynamics in the player movement (more ways to dodge, various obstacles on the map,
visual effects, reduce delay of the ability and soooooo on).
...
It might be an interesting game/