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No Clue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Deliciousness | #2 | 3.858 | 4.167 |
Music | #2 | 3.858 | 4.167 |
Graphics | #2 | 4.012 | 4.333 |
Gameplay | #3 | 3.240 | 3.500 |
Game Design | #5 | 3.240 | 3.500 |
Sound Effects | #8 | 2.932 | 3.167 |
Respect of the theme | #10 | 2.777 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
The Collision was a bit off. I could Jump through the platforms at random times.
Softwares Used
Unity
Team Members
GIlbyyyy#9612
Cookies Eaten
42
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Comments
Neat game! I included it in my Mini Jam 3rd Edition compilation video, if you’d like to take a look. :)
That was really good, I'm very impressed, ESPECIALLY seeing someone else do some boss fights aside from myself. My only complaint honestly was getting hit immediately when coming into another screen, kind of like what Pandaik said, but I did managed to beat the boss after a couple tries, just had to get use to the controls, timing, etc.. Very impressed though, great job!!!
Thankyou for the feedback! I really enjoyed working on this jam :D
Pretty good game!
The random level generation was pretty cool, and the game just looks nice in general.
There were a few bugs, but that is expected considering this is a game jam entry. I got stuck between rooms a couple of times, and the way you jump out of the hole often got me killed, but fun regardless.
Also, more powerups would be nice, but I understand that a lot of ideas didn't get implemented.
Great job!
I definitely would have liked to make the item system more polished, thankyou for your feedback!
Cool. I never thought of making a platformer Zelda-like dungeon. this game is nice and solid. If there were more room variants however, that would have made the game a bit more adventure like.
Yeah for sure, the lack of variations was because I needed sleep and I'd been leaving that until the end. My bad. Thankyou for the feedback!
Sleep is more important.