Sounds good!! I'll be here!! :D
zombievirals
Creator of
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@MythicShades Dude, again, I have to thank you, I adjusted the moving saw-blades just a little and it made a HUGE difference!! I also added the "R" for restart, thanks for that suggestion!! I'm going to flesh the level out more tonight though for more testing, I just have to get in level design mode.
I appreciate the feedback! I've put only 8 hours in this total, so that is why it is very short.
I'm just trying to get feedback early, and it's easier using Itch.io than Google drive. Quick reset is a good idea though, and yeah, I see what you meanabout the moving saw blades..
Again, thanks for your time, I've definitely noted both the quick reset, as well as the tight squeeze between the saws, both fairly easy things for me to implement.
Thanks! Yeah, as far as like mechanics go, totally doesn't fit the theme, that's something I've always struggled with!
My partner and I were even joking about it ahead of time, which is why we put the blindfold on the kid in comic and kind of
hinted on his "love" for chocolate, lol.
But the good news is, I'm taking this game idea, and building it into a full game during the next few months. I have the Behavior
Designer asset now for my AI, so that will help a lot. One of the struggles for me in this was AI for the enemies.
Did you submit a game to the jam? I would love to check it out if so, I've been so busy with school work and many other things, it's
been hard for me to play games from the jam yet :(
Thanks!! That was Jerrtato who did that, and now we are working together on starting from scratch, I would consider this the "classic" version, as well as the catalyst that magically formed this team.
We are currently working on a platformer/Action RPG style. Not sure if I will go procgen, aside from possibly on underground levels. Working on the combat mechanics tonight basically, which includes the AI for a basic "ground" monsters.
This is a really awesome game, and I'm glad I woke up in time to play it before the ratings were over. My favorite is the attack mechanic being a dash mechanic at the same time. It can be a little tricky to tame it at first, but you really put a lot of effort into putting good control over everything in this game including the jump!!
Excellent job, I would keep working on this if I was you. I'm pretty familiar with Construct 2, so from what I saw you must have had some default control on the platform behavior for the skeletons because when I hit up, they all jump.
The skeletons are way too hard to kill. But the attacks and animation for the pharoah feel SOOO damned good. I really hope you plan on doing more with this, this game has a lot of potential!! Great job!