When i reached the blue-phone it became really obscure, and i gave up. The controls are great, and the character creator is a nice little extra feature.
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Dont Call Me Crazy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #16 | 2.985 | 3.500 |
Audio | #18 | 2.665 | 3.125 |
Overall | #21 | 2.381 | 2.792 |
Gameplay | #22 | 2.025 | 2.375 |
Fun Factor | #23 | 1.919 | 2.250 |
Special Feature Implementation | #23 | 2.452 | 2.875 |
Graphics | #26 | 2.239 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
As you progress, logic and reality slowly warp and change, based on where you are in the house. Each floor of the house's puzzle is related to the type of phone present on that floor. 1st floor rotary, rooms all rotate. 2nd floor flip, rooms flip. 3rd floor phonebox, numbers dialed correspond with rooms and room layouts.
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