This game was really fun, it was creative, it looked game, the sounds were nice, the telephone implementation was smart, pretty good. However, the connection to the theme is a bit weak, and the diagonal things were annoying to track. Neither of these are serious complaints and I really enjoyed it.
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The Friend on the Phone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.643 | 3.643 |
Fun Factor | #4 | 3.643 | 3.643 |
Special Feature Implementation | #8 | 3.357 | 3.357 |
Overall | #9 | 3.226 | 3.226 |
Audio | #11 | 3.143 | 3.143 |
Graphics | #16 | 3.071 | 3.071 |
Theme Implementation | #24 | 2.500 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The Player's reality is breaking, as he experiences that the world is nothing like it seems, as he tries to find his way out. A man on the phone is ready to guide you, though where did the phone come from, and why does it work without a power supply?
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