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SKULLRUSH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #15 | 2.944 | 2.944 |
Gameplay | #16 | 2.556 | 2.556 |
Graphics | #17 | 3.167 | 3.167 |
Overall | #31 | 2.287 | 2.287 |
Audio | #34 | 1.722 | 1.722 |
Theme Implementation | #37 | 1.889 | 1.889 |
Special Feature Implementation | #45 | 1.444 | 1.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The goal is to stop evil to deliver chaos into your kingdom. I am using a tower defense genre to portray that "delivery" mechanic.
The special object is the reward after the evil has been defeated, this is just lore. It's not implemented in-game.
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Comments
Nice Game!
I like the how polish it does look (you have a nice front page with an animated gif), although I wish I could see this level of polish in-game! The UI for a TD game is a major aspect of the game graphic-wise - I wouldv’e put the 3D model on the UI so it’s a bit more in-tune for exemple - and the ending screen is lacking. On the gameplay side I don’t understand the role of the castle: it cost more for less damage? Usually in a TD game each enemy have a specialty and each weapon have pros and cons, but I don’t see any pros on using the castle. There is no music nor sound effect, witch is a shame. But the models are well-made!
GG
Nice TD game! I've got stuck at wave 4, the monsters stopped showing somehow.
Smells like a bug, thank you for playing!
Fun little game gg
Thank you!