I think I saw how your bug came to be : you dragged a windows outside of the screen. If you reload the page it will not reset the game to the start but the windows should be replaced.
Cypooos
Creator of
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Si tu rates les 3 premiers tu passes en run "full wrong" -- t'as raté meme celui de l'écran principal, avant que Checkmate arrive ?
Et merci du retour :D Je compte paufiner un peu le jeu dès que je peux, notamment pour balancer ce qu'il faut faire pour avoir les différentes fin, la fin "full wrong" est un peu trop difficille je pense
Nice Game!
I really applaude the fact that you decided to make a realistic shooter in unity in 2 days. That’s no easy task. The level design is nice, although not “blocked” enough: if you deceide to explore a bit you’ll easely get lost. Having a pointor toward the rose / the exit would help a lot on this. I died nearly directly once I took the rose and decided to rush, so I couldn’t see the end unfortunalty (a save point on the rose would be a nice addition!)
Graphism wise, it’s all premade asset, but they are coherent one with another. A shame the menu is very basic, but you didn’t have a lot of time so it’s understandable.
The Audio fit well together, but I would’ve loved to hear a customly made music ngl, even if it’s repetitive. But the voiceline are NICE and add a lot. Also, the flower pick-up with the choce feels good, a shame I couldn’t really understand the meaning of both choice (try adding a bit of lore in the voiceline about time etc in this distopian future!)
Good job!
We fixed it, but there should be a very simple “Thanks for playing” screen at the end of the boss, telling you to go back play endless if you want. We also added a new dialogue in the boss’s speach to helps with the “you need to survive X turns”. Once the jam submission period ends, we’ll go to fix some spelling mistakes in the dialogues and re-balance the game
Good game!
I think that this is an AMAZING first game, as you really well-choosed the graphisms, how they fit together and the idea is well executed. The transition are a bit too slow: I understand that you tried to write a nice story, but not all players play game for the stories, so having a “skip” option is always a good idea :D
The UI feels a bit wrong, especially for the gem sequence entering screen. Try changing the default font and feels of the UI for something that suits a bit more the overall athmosphere! But overall your winning sequence with the removing of the grayscale effect is SPOT ON! Congrats on that!
I’d say your best room for improvement are in animations: it’s usually (I don’t know godot that well) not hard to add a walking animation, even if it’s just a squash-and-strech one, and they add a LOT to the overall feels of the game.
The SFX sounded great :D
If you ever decide to make your own game fully (including graphism and sounds), a great tool to create your own 8bit sound effect is https://sfxr.me/ and a greater tool for pixel art / animation is https://www.piskelapp.com/
Good luck on your game-dev journey! Starting with godot is harder than unity I’d reacon, but I’m sure you’ll manage.
Thanks you SO much for the gameplay, it’s actually very valuable feedback:
- We need to make it clearer that “the heart of the machine” is NOT a card but an effect that activate at the 7th turns
- Oupsy, after ending the game you should be brought back to the “win” screen, and not the endless mode, and it should reset your deck
- The boss is too hard, and gaining blood is too overpowered, we’ll try to re-adjust everything.
- There was one moment where a kind rose you placed buffed the ennemies’s flowers (it’s a bug)
Quite a good game!
The audio is nice and I’m really glad to hear a custom music, even if it’s a bit repetitive. Graphic-wise it’s nice and coherent, but it lacks a bit of details I think.
The gameplay is innovative and quite fun, however, I would advice to base your camera position on the X-axis speed of the truck and not the key pressed, as sometimes (when you want to slow down) the truck completly dissapear. I unfortunalty don’t see the theme of “health has to be sacrificed”.
Congrats!
A really good game!
The graphism are really top notch, the shader and overall atmophere + animation are really coherent! And I’m also glad to see someone not using the default Unity UI/Font (they really break my immersion)
Theme is quite spot on, but I’m conflicted about the role of the roses, as it doesn’t serve a practical aspect other than for teh story. It would’ve been great to use the rose to shoot the spell I think!
Audio wise the game is quite polished, but lacking a few VFX on the menu I think. Also, a bit more polish on transitions beetween screen woudl’ve added a lot I think!
But it’s overall VERY fun to play, and the controls feels good to use (which is REALLY hard to get right). Good job!
Good Game! I like the cover image, but isn’t it AI art? Because it seems so different from the in-game art. I think it’s good to have an cover art reflect the in-game atmosphere (I’m not saying it’s bad to use AI art, just that it doesn’t fit your game).
While the main menu is well agenced, and overall the game runs smothly, it would benifit from more attention to detail on the UI: we can see the default unity slider, UI and pannels beeing used. Gameplay wise the game is very good, and that’s were it shines. It is a bit hard for the unitiated player I think. We also don’t have enought visual feedback on the shop upgrades.
Theme and special object are good imo.
I would’ve loved to hear a custom-made music, but the sound design is nice and responsive.