Goblins are adorable, narrative is clear.
i think if you make the control of the hero more responsive and the levels cannot be run past all the enemies, it will be cool
Criteria | Rank | Score* | Raw Score |
Graphics | #31 | 2.055 | 3.250 |
Fun Factor | #34 | 1.739 | 2.750 |
Special Feature Implementation | #37 | 1.897 | 3.000 |
Gameplay | #40 | 1.265 | 2.000 |
Audio | #42 | 1.265 | 2.000 |
Overall | #42 | 1.502 | 2.375 |
Theme Implementation | #47 | 0.791 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
We take the magic sword to the king for delivery.
Goblins are adorable, narrative is clear.
i think if you make the control of the hero more responsive and the levels cannot be run past all the enemies, it will be cool
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