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PastelVania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #19 | 3.121 | 4.000 |
Gameplay | #20 | 2.675 | 3.429 |
Fun Factor | #22 | 2.786 | 3.571 |
Special Object Implementation | #25 | 3.121 | 4.000 |
Overall | #29 | 2.731 | 3.500 |
Audio | #32 | 2.341 | 3.000 |
Graphics | #36 | 2.341 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You must collect the keys for the organ within the constraint of a time loop.
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Comments
Fun platforming! def felt the Vania in PastelVania haha.
Very tricky! Would have been nice to have more clear paths for the platforms, so you know when it will "turn around," but maybe that's part of the challenge...
Also, some of the objects (like the spikes) were difficult to read against the background. The character was very readable, I would recommend making the platforms & obstacles similarly readable.
I didn't quite make it to the end, maybe if was a little better at platforming haha. Good job!
Overall pretty solid platforming, the movement and jumping felt consistent and fair, although there was some hitbox jankiness that occasionally made things feel a little unfair (falling spiders, spiders in the spikes). I really appreciated having the checkpoints for when you returned a key to the organ! Even had some pretty clever level design too, great work!
The VFX is pretty awesome and polished for a game jam. I made it to what might have been the last level, where it starts doing some precision jumps off of spiders in the spikes.
I think the background music could have been turned up and had more cathedral organ blaring or something over the top, but the platformer is tight and it was fun as far as I got.
Nice one!
Good game! Well placed platforms!