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Out of Tune Out of Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Object Implementation | #23 | 3.130 | 4.333 |
Audio | #29 | 2.408 | 3.333 |
Fun Factor | #32 | 2.287 | 3.167 |
Theme Implementation | #32 | 2.648 | 3.667 |
Overall | #36 | 2.327 | 3.222 |
Gameplay | #39 | 1.926 | 2.667 |
Graphics | #44 | 1.565 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Game is set to have a timer that decreases with time, damage and Organ playing.
Player has its organs removed with an Organ. Allowing the user to use the power of Organ to do special actions (only have SuperJump atm).
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Comments
Love the combo system, I wish there were more combos! The platforming and terrain hitboxes felt a bit off but I think your idea is awesome! Really groovy sountrack too :)
I liked the idea,but I found the character to be way too slippery and it made the tight platforming a bit frusrating for me.
Felt smooth, was fun, cool mechanic, enjoyable concept, just straight positives for me. Wish there were more organ combos tho.
Finished the game, and I like the idea of a combo system for platformers. Worked a lot more smoothly than I expected. With a few more different combos and a lot more time in the oven, this totally be a hit core game mechanic. Well done!
Tight and cool platformer. Are there more organ combos, or is there only one?