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Cards In Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #109 | 1.925 | 3.333 |
Audio | #111 | 1.732 | 3.000 |
Special Object Implementation | #119 | 1.732 | 3.000 |
Overall | #120 | 1.668 | 2.889 |
Visuals | #121 | 1.732 | 3.000 |
Theme Implementation | #124 | 1.540 | 2.667 |
Fun Factor | #128 | 1.347 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You gain more speed the more cards you collect.
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Comments
Music is kinda banger, game fairly polished and good amount of content for it’s overall complexity.
Here’s some feedback though:
music has a “bling” sound in it that I thought was when I picked up cards, but it wasn’t. that’s confusing and should be the way I said
I have no reason to keep moving, I can just stay in one place and finish the game as long as i slightly avoid asteroids. You should have a faster asteroid spawn aimed at the player every x seconds if player stood around same area for y seconds.
game would be way more engaging or feel like that if the movement would be wit a mouse (mouse to aim and click to move in that direction + WASD if wanted)
having a time goal or time limit would add some kind of reason to actually try to be fast, and not stand in one place
Thanks for your feedback. Once the voting ends I will work on that. The "bling" sound is supposed to play when a card gets collected but I had some issues with it so when it played it would stop other blings from happening. I need to work on the sound system. One more thing, I use Gamemaker but I can't find a way to periodically do something. (AKA spawn an asteroid every 10 seconds or every 10 seconds send the asteroid toward the player.) I will also add a time limit.