also there was a victory screen but i couldn’t add it in time unfortunately D:
RebornInferno
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Yep, the main distinction is “confusion” over “curiosity” basically. withholding information shouldn’t feel annoying or hindering to the player but rather as an addition to the content. In this case the real game was like a puzzle of credit cards and prices, adding that guessing part didn’t add to it, but rather reduced.
I am in love with this adorable game honestly. If it was more fledged out with some more story I would definitely consider buying it. You guys should keep working on it, fledge out some art a bit more and it’ll definitely be a worthy game to publish.
I didn’t hear any sounds and also in some cases it seemed the colliders were very confusing. either way great job!
“Because he got money… and power…” lmao
girls indeed have only that one ability…. (jk lol)
but seriously nice concept and gameplay overall, clean polished feel. Here’s some feedback
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if you fail a bunch it becomes frustrating to wait for level to restart, having a quick R press to restart would be pretty nice
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in one of the levels you collide with an item by accident because it’s hard to go around
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it feels a bit annoying having to guess every price each time to win the level, I think prices should be displayed straight away so that the puzzle becomes math and not guessing which price was where
great sounds, menu music is a banger tf. gameplay clean and polished good job!
some feedback though:
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I’d make the lower part of the game a bit smaller so that I can see better the enemies that are coming etc
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at some point it felt like I couldn’t really control gameplay as much (like I was rigged to win) because you can’t heal yourself.
overall though pretty great game and well put together, good job!
pretty cool effects from the cards, there are a few gameplay issues like I can’t go to the edge of the screen to collect cards, because enemies would spawn there.
also there isn’t much point for me to know what card is next since there’s no time to look, also very hard to.
If you make the game level bigger and camera follow the player it would solve the first issue.
Other than that it was pretty fun and if it was a bit more polished I’d play more.
Here’s an idea if you want to make it a full-fledged game.
A top down shooter where yo have to pick cards for your deck that are your weapons etc, as you play the game you unlock more cards. so you combine deck building + top down shooter/twin-stick shooter
Overall I quite like it, small project but interesting interactions. I only wish there was a little more explanation of what each cards do, as otherwise it feels like I am just guessing. Also quite liked the humour in the beginning haha
If this was a full, more fledged out (puzzle) game, I’d consider playing it.
Music is kinda banger, game fairly polished and good amount of content for it’s overall complexity.
Here’s some feedback though:
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music has a “bling” sound in it that I thought was when I picked up cards, but it wasn’t. that’s confusing and should be the way I said
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I have no reason to keep moving, I can just stay in one place and finish the game as long as i slightly avoid asteroids. You should have a faster asteroid spawn aimed at the player every x seconds if player stood around same area for y seconds.
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game would be way more engaging or feel like that if the movement would be wit a mouse (mouse to aim and click to move in that direction + WASD if wanted)
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having a time goal or time limit would add some kind of reason to actually try to be fast, and not stand in one place
The awesome tool i love the underlying idea, some things that could be added maybe:
1 History log of activities for example
(5:30pm) programming :30 min,
(6:00pm) reading 1 hr,
(7:00pm) drawing 1 hr etc
2 An activity timer that starts from 0 sec and stops when you stop it. In some cases, you don’t know how long something will take.
For example, you could start an activity “Programming” and stop it whenever, which for example could be at 53 min or any other time.
3 Furthermore instead of looking for the songs themselves, you could try to integrate Soundcloud API and look for songs there. It’ll be alright as long as you follow the Soundcloud API Terms of Use, although i could imagine it might be a bit hard in Godot but should be pretty doable.
I loved the concept of the game! The irony of wanting to stay the only human, but eventually you succumb to power and slowly join the machine. You end up being a hypocrite to yourself, and i was always curious what the next upgrade is.
As far as gameplay goes, i think the space given is a bit too small but at the start it was hard, though, when i got an upgrade everything became much easier and easier so maybe the more upgrades you get the more space but also monsters you see.
Good job on the game though!
I am happy to hear that you're continouing the development of the game!
Yeah i am pretty excited to see the survival mode :D, all the blood effects would make it look really cool.
Also are you planning on a LAN mode any time soon? I would love to play with my friends sometimes Maybe even a 2v2 where you have 2 planes of duels (As in, it would be the same way as it is now, but 2 different depths on the screen). I know it's a bit hard to implement, especially i have no idea how it would be done in GameMaker (since i use Unity myself, previously used GameMaker a bit)
Hey, the game is very good so far, i was initally impressed how satisfying to win the round is, the animations and blood particles are so good. I especially love how it has the anime/realisim mixture to it. I am personally a fan of high skill games with blades and the such and this game really suits me.
Thus, i have some suggestions for you, some of which may be have been already mentioned.
It's kind of hard to tell if the attack was parried or not so it would be nice to see some sparks of something to indicate a parry.
Sometimes it's also hard to tell which stance you are in since i would be looking at my opponnent, so maybe some simple sprite in a corner somewhere could show that? (like a man standing with high/mid/low stance).
As for the wakisashi, you could do 2 hit kill instead of one, though then balancing would be hard ;/
Also an empty level with a peacefull dummy so that you could test the range/speed/ etc of the weapons.
For something to keep people playing you could do infinite waves (Just continuously spawn enemies) that would be even more satisfying (with all the blood accumulating ).
But hey, keep up the good work, i see a lot of potential with this game that you could turn into something bigger.