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How is your game related to the Theme and Special Object?
Player deploys ads to influence citizens to donate. After last turn the influence defines how many turrets the city can afford to build.
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Comments
I liked! Interesting interpretation of the theme, good visuals and pleasant sound.
Top notch theme and special object implementation. Also well designed overall -> the animation of building the turrets, the movement points being green or red depending on movement points. Maybe I missed it, but perhaps the ad range visual would be nice (to decide on which one to place) and one of my officers disappeared mid game. But those are really minor and still an amazing job for such short time.
Thanks! It was on my todo list to preview ad radius when you mouse over but didn't get to it. Thank you for the kind words ^___^
Great Idea! I love this game!
I absolutely love the music and sound design. *Notes taken*
Thank you so much! Loved your game, btw!
Very cool idea!
Cool game! I love the idea behind it :D
Thanks :)
I really like the art and music
Thanks! It was a busy Saturday :D
good idea maybe confusing at start (like my game;( )but really great idea and work
Thanks! Yeah, I really wanted to go for a TBS genre but didn't really think through the learning curve :D