There’s a decent amount of content in this game! I like that you prioritised adding detail to items, characters and planets while leaving backgrounds with relatively less detail. The message at the end is a great reminder about perspective. I agree that some sound would have elevated the experience so I suggest to allocate some time for that next time but otherwise a great entry!
Play game
Planetary Rendezvous's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation/Theme (If the optional theme is used) | #9 | 4.000 | 4.000 |
Overall | #24 | 3.444 | 3.444 |
How polished/complete is it? | #31 | 3.167 | 3.167 |
Overall/Fun | #31 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Neat game, and I could easily see this being the beginning of something much bigger. Especially if the planets have more unique terrain/features.
Speaking of which, if you do decide to turn this into something bigger, I would suggest deciding on either a mythological or scientific basis for the game. If you go mythological, the planets could have features based on the gods they're named after (you're already on the right track with Mercury giving a speed boost). If you go for a scientific theme, then the gas/ice giants might have to be replaced by their moons, since you won't be landing on the planets themselves any time soon.
Thank you so much for the insight and kind words!
Yes, what you said is true. I wanted to put more content and make the game more realistic (like I only put ore nodes on the first 4 planets because the others are gas planets except Pluto.) and yeah I agree that the gas planets should not be able to be landed on.
I really do appreciate your suggestion and the fact that you see the direction I was going with the game. The mythological path seems like a very nice flavor, noted. I will be adding more content in the future!
Leave a comment
Log in with itch.io to leave a comment.