Well, I tried. The game was fun and super intense! I died to my own blade A LOT, and have to sit straight to play. XD
I found it a bit hard to control the direction of the blade, not sure if the actions're cursor-based will help.
Thank you for your feedback!
I noticed that too, but I decided to keep the double jump as it gave the much-needed control. To navigate around and drop the block (and jump away) at the precise location. It's quite a difficult decision. The downside of that strat is that you will gain very little score!
Thanks for the really good feedback!
Not letting player see enemies outside the light is quite a tough decision for me, but I decide to go with it as it really amplify the "shadow vs. light" aspect of the game.
I do agree that sometime it can felt bad being unable to dodge attack when ran out of light. I might try to make the enemy have to charge-up before their attack to give players a small window to quickly react.
This is super polished! I found myself mostly stomp enemies from the top as it's much more consistent than stabbing. (Sometime I thought I was higher but I still got beated.) btw I love the art, animation and color pallette. I also love the fact that the egg jump up when hitting the lava, clever and funny XD
a game about a magician streamer summoning rabbits from your pocket dimensio-- I means hat! Play now!
I just release a lastest post-jam update with minor polishes, including emoji particle when catching rabbits!
This is our first Ludum Dare entry. It got 31st place overall, 3rd place in Graphics, and 36th place in Audio! Very happy with our first ludum dare entry. Props to the Earthquack team!
and also, here's devlog!