This is a really nice. The way you’ve incorporated the rhythm of sentences into the mechanics by discussing the effects of different punctuation… I grinned when you explained how parentheses were optional hidden rooms; that’s my favorite rule.
Well done on the writing and presentation as well; it’s really clear and I especially enjoyed your application of this game to the game jam’s text itself in the excellent example of play.
I really love the simplicity of this and the way it uses old texts. I'd love to go through some of my old college readers like dungeons, fighting off the words of shitty old philosophers 😂
One noticing: Troll has a [T] for its type in the PDF I downloaded, but I assume it should be a [C] ?
Comments
This is a really nice. The way you’ve incorporated the rhythm of sentences into the mechanics by discussing the effects of different punctuation… I grinned when you explained how parentheses were optional hidden rooms; that’s my favorite rule.
Well done on the writing and presentation as well; it’s really clear and I especially enjoyed your application of this game to the game jam’s text itself in the excellent example of play.
I really love the simplicity of this and the way it uses old texts. I'd love to go through some of my old college readers like dungeons, fighting off the words of shitty old philosophers 😂
One noticing: Troll has a [T] for its type in the PDF I downloaded, but I assume it should be a [C] ?
Thanks for kind words. I’m so glad you like it, and yep that definitely sounds like a typo. I’ll get that updated, good spot!