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Castle Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #438 | 1.945 | 2.750 |
Gameplay | #467 | 2.121 | 3.000 |
Art | #587 | 1.591 | 2.250 |
Creativity | #632 | 1.414 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Yes
Was all the music/sound created during the 48 hours?
Yes
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Comments
I'm impressed you managed to implement a grappling hook mechanic, it feels good. I'm also impressed you managed to implement the jiggly walls mechanic, but it feels horrible.
What exactly feels horrible? The walls? Or the game? If the walls, then they are supposed to feel that way, very trippy and weird.
I know they're supposed to, but it stills make me sick. Also the platform were a bit buggy.
Okay, I'll look into the platforms, and sorry that it's not your style. But thanks for checking the game out!
Pretty good :)
Thanks man, it's my first time.
Trippy as hell, what did you do those poor textures, man?
I added some lsd to 'em
Pretty fun game.
Glad you enjoyed it
I had a tone of fun!
I tried real hard, and I am happy you had fun!