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Soluspatium's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #112 | 3.485 | 3.485 |
Art | #142 | 3.606 | 3.606 |
Sound | #158 | 3.212 | 3.212 |
Creativity | #264 | 3.364 | 3.364 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Yes
Was all the music/sound created during the 48 hours?
Yes
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Comments
I liked the feel of it and it was well made. I would have enjoyed it more, if i didn't run out of bullets and the just got lost in the maze. a melee weapon would have helped. Also not quite sure what two genres this mixed, it felt just like doom
here's my entry
https://le-xxx.itch.io/digtris
Right now everything is 100% random inside the levels, so the chance for you to get health and ammo is up to fate. The mix was Rogue-Like and FPS.
the name drew me in. first five seconds i fell out of the vessell. that's when i knew this was gonna be a good game. absolutely love the enemy designs. game feels good and is fun to play, wish it was a bit harder. won on my second life.
Did you actually fall out of the level? I haven't had that happen in my testing. I'm going to make some balance adjustments soon. Thank you for playing!
yeah, as soon as you hit play you can walk backwards and right out that closed door. thats only the time it happens for me tho. thanks for making!