fun concept! but in level 4 or 5 it says 6 target but there's only 4 target.
good job for 48 hours tho :)
Criteria | Rank | Score* | Raw Score |
Gameplay | #44 | 3.850 | 3.850 |
Art | #56 | 4.050 | 4.050 |
Creativity | #75 | 4.000 | 4.000 |
Sound | #362 | 2.350 | 2.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Was all the music/sound created during the 48 hours?
fun concept! but in level 4 or 5 it says 6 target but there's only 4 target.
good job for 48 hours tho :)
Fun gameplay and very efficient mechanic and level design, really had to pause and think for some of the puzzles. The art style is simple but works well in this context. I think the game would flow smoother if the character moved faster. Also, there are some weird interactions: for instance, on the level with 2 ammo, 6 targets and 17 moves, if you shoot right away it does not go through the targets, but if you move one case on the left and shoot then it goes through. There are also times where I was pushed back when I tried to move onto a free tile. Other than that, well done!
Leave a comment
Log in with itch.io to leave a comment.