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Jump SHMUP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #62 | 4.000 | 4.000 |
Sound | #70 | 3.568 | 3.568 |
Gameplay | #96 | 3.591 | 3.591 |
Creativity | #246 | 3.455 | 3.455 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Most of it
Was all the music/sound created during the 48 hours?
No
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Comments
Another wonderfully polished little experience. I think the art style is lovely and the sfx sound great and fit the overall vibe of the game. The only complaint I have would be the jumping mechanics. I don’t think they’re very intuitive. Maybe its just me, but I found jumping felt clunky for the most part. I think to remedy this I would have allowed a single press to be a continuous jump and a long press to hover the character in mid air.
Other than that, great work as always.
Edit: on Vimlark’s livestream he discovered the hovering is actually framerate dependent. Running the game above 60fps will ruin the jumping mechanics. Just in case someone reads this comment, I don’t want it to be misleading.