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(2 edits) (+1)

Another wonderfully polished little experience. I think the art style is lovely and the sfx sound great and fit the overall vibe of the game. The only complaint I have would be the jumping mechanics. I don’t think they’re very intuitive. Maybe its just me, but I found jumping felt clunky for the most part. I think to remedy this I would have allowed a single press to be a continuous jump and a long press to hover the character in mid air.

Other than that, great work as always.

Edit: on Vimlark’s livestream he discovered the hovering is actually framerate dependent. Running the game above 60fps will ruin the jumping mechanics. Just in case someone reads this comment, I don’t want it to be misleading.