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A jam submission

Tower SabotageView game page

Submitted by instnceDstry (@instnceDstry) — 2 days, 1 hour before the deadline
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Tower Sabotage's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#3402.9693.833
Overall polish#3742.7113.500
Overall#3972.7543.556
Creative use of art assets#4692.5823.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

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Submitted

cool game, the idea of a medieval rhythm combat game just cracks me up. I feel like this idea has a lot of potential and could be really fun if developed further.

Submitted

Really engaging! I liked how the respawn worked, maked things way less frustrating

Submitted

I really liked this. 27 deaths, 15 tanks. It was a good idea to not make the player restart the whole level on death. Genius way to make the mountains, wouldn't have thought about using the sprite like that! Only thing that caused frustration was dodging towards a tower in a tight lane because the dodge covered just a bit too much distance and often caused me to come out of the invincibility right on top of the next bullet, I eventually just dodged into the wall to roll in place to take advatage of the invincibility without moving, still great game!