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Tower Sabotage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #340 | 2.969 | 3.833 |
Overall polish | #374 | 2.711 | 3.500 |
Overall | #397 | 2.754 | 3.556 |
Creative use of art assets | #469 | 2.582 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
cool game, the idea of a medieval rhythm combat game just cracks me up. I feel like this idea has a lot of potential and could be really fun if developed further.
Really engaging! I liked how the respawn worked, maked things way less frustrating
I really liked this. 27 deaths, 15 tanks. It was a good idea to not make the player restart the whole level on death. Genius way to make the mountains, wouldn't have thought about using the sprite like that! Only thing that caused frustration was dodging towards a tower in a tight lane because the dodge covered just a bit too much distance and often caused me to come out of the invincibility right on top of the next bullet, I eventually just dodged into the wall to roll in place to take advatage of the invincibility without moving, still great game!