A solid FPS with very good gunplay and looks gorgeous. I love the ricochet gun and can see a lot of potential setting up gun fights that require the player to bounce it round corners and stuff. The two guns feel different and the enemies have distinct behaviors. The cute little enemies actually have a pounce attack and I find it adorable. For improvements, it needs better movement even though I like the current walk speed as it sets the pacing and mood right, perhaps a sprint or a dash would help. Also needs better indication on where to go. The yellow crystal was confusing at first because the glass seems too transparent, I didn’t even know it was blocked by the glass and was stuck for a while. But once I knew there was an opening in the glass, I knew what to do. Overall, I had great fun and enjoyed it all the way through.
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Trace of Slime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #26 | 4.147 | 4.147 |
Overall | #96 | 3.696 | 3.696 |
Engagement | #149 | 3.588 | 3.588 |
Overall polish | #200 | 3.353 | 3.353 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very good looking game and very well use of the sprites. I would increase movement speed a bit though. Also don't know why, but the door to get the yellow thing didn't open after killing all the enemies.
Has some issues with mouse sensitivity in browser. It looks really good though.
I'm impressed, this is very well polished. I love the lighting. Very creative use of the sprites for the entities. I was suprised that there doesn't seem to be a hurt-sound for the player because your polish is already way more advanced than those basics. I can understand that maybe you found it annoying to have it but I think it us still neccessary for the user to notice when he gets hurt.
Despite being an unfinished game, it still felt very polished. Looks like you prioritized the right things. Good use of the art assets and the controls felt great. Nice game!
Is much fun to play and has nice aesthetics! Good job!
The browser version had insane mouse sensitivity and motion blur for me, but luckily the exe worked just fine.
Fps are always fun^
Imo this deserves to be in the top list.
There's so much content
Solid shooter game! The mouse movements made it a bit difficult for me to shoot
Pros
-Nice gun shots sounds and effects
-Really cool 3D adaptation of default 2D art assets (Especially the flying dude's eyes were awesome)
-Great level design!
-I loved the door lock mechanics that guided user experience
-Awesome boss fight
Cons
-Mouse sensitivity was too high for me, I wish there was a slider (I had a similar issue before where WebGL build bumped mouse sensitivity up super high)
-I think my health went to zero but I didn't die
-I wish the barrel explosions were bigger
-It would have been nice to have a screen effect when I got hit
Nice job! I love how someone's already glitch abusing and made a speed run lmao
Thats very solid for 42 hours! As other said, the enemies look really cool, even if they are just modified spheres. I love how you decorated the walls and floors. Instead of filling them with the texture, you made it more decorative. It looks good and is also inspiring! Gameplay felt really nice besides my mouse being way to sensitive, but it was playable. This is probably one of the nicest ways to use the art pack while staying very true to it's design. Really nice, liked it alot! :)
Really nice graphics. The game play is great. Well made game. Good job! :)
Excellent, wish it had a Linux download because the web version runs pretty slowly for me, but the 3d modelling is impeccable
Graphics and sound design were very nice. Shooting felt fun. It took me a while to realize that there was a button to open the one door, so it would have been nice to have a previous door with a more obvious button so the player knows what to look for.
Awesome game, I like what you've done with the sprite pack. I got a little confused at the puzzle, maybe next time you could add a pop-up that says "this door doesn't take a key"? It's not easy making a 3D game in such a short amount of time, well done.
hey this looks really cool. The art use is awesome. However, in my case, the mouse sensitivity is crazy high and that + motion blur made the game almost unplayable. I honestly would remove motion blur or decrease it a lot, and an option to change mouse sensitivity would make this even better^^
Ya guessed that the abrupt ending was probably a time issue the rest of it was very good in my opinion only other small complaint I have is that the pickup zone for collectibles felt like it was oddly above the head of the player more so than part of the player. Other than that it was a great game keep up the good work! :D
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