good game overall and interesting use of the art pack. Some of the level design wasn't the best though (totally understandable for a jam) blind jumps/ packs of enemies in line
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Card Sharp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #472 | 2.390 | 2.857 |
Engagement | #486 | 2.510 | 3.000 |
Creative use of art assets | #494 | 2.510 | 3.000 |
Overall | #503 | 2.470 | 2.952 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Man I don't know why, but your game was the most fun and engaging I've played so far in the jam, because of the the map simplicity and the story I think. It was the only one I finished and enjoyed every second of it (i played many games). Sure it would be nice to see more polishing and stuff like that, but this game is so fun that I didn't even notice. The music was nice too. Thanks for creating this game.
Thanks so much! I'm glad that you enjoyed it. All the music was from the Unity Asset Store (https://assetstore.unity.com/packages/audio/music/electronic/8-bit-music-free-13...) except for the boss theme, made by my friend lightning_a. I didn't have time to make my own, I was on vacation. I totally agree with you on the level of polish, but I didn't have enough time. Thanks so much for the feedback.
Nice platformer! I like the idea with loosing health when shooting. But I couldn't pick up the card after the big sword guy (I guess it's the end?), it was too high. I think the cards as floor should have something special to them, instead of just being the floor. That said, I actually like that you kept it so minimalistic, looks good!
Haha I can't believe I missed out on half the game! It worked now, nice that it saved my progress. Did you randomize the teleporter location a bit? I tried to jump at it a few times before. Maybe I just didn't hold the button long enough. :)
Anyways, it's really fun to play. The second big guy was pretty tough to beat!
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