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Dungeon Chef's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #401 | 2.749 | 3.286 |
Overall | #505 | 2.470 | 2.952 |
Overall polish | #508 | 2.271 | 2.714 |
Engagement | #526 | 2.390 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I was mentally prepared to have a fast paced Overcooked style stressfest and the got more of a casual cooking puzzle. Which is greatly enjoyed. If you revisit this to polish it up, the recipes should be expanded. Maybe more recipes and once a player discovers a recipe, the customer will come with a timer attached or something?
It was fun to mess around with ingredients. Very creative, great job!
I like the concept of figuring recipes out, but the game could really use a "cookbook", with discovered recipes. (I checked your source code, and I do think it's a clever way to get something with every possible combination)
Without a time constraint or feeling of progression, this feels more like a tech demo than a real game, but it's enjoyable, and it has potential.
Haven't quite figured out how the different ingredients interact. Could you give us a full list of rcipies/the calculation formula?
Some kitchen sound would be nice. Other than that it was good.
Thanks for playing!
The recipes are pretty cheap lol
I originally wanted recipes to be either taught or discovered through trial and error but I didn't end up with a way to revisit known recipes so I'll share them below.
The first ingredient determines the type of effect the potion will have:
Cheese is poison, meat/egg is mana, pear is health.
The potion strength is then modified by the number of times you include that first ingredient x(0.5, 1, 1.5, 2)