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A jam submission

Dungeon ChefView game page

A short game about cooking for adventurers.
Submitted by jordones — 1 hour, 37 minutes before the deadline
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Dungeon Chef's itch.io page

Results

CriteriaRankScore*Raw Score
Creative use of art assets#4012.7493.286
Overall#5052.4702.952
Overall polish#5082.2712.714
Engagement#5262.3902.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I was mentally prepared to have a fast paced Overcooked style stressfest and the got more of a casual cooking puzzle. Which is greatly enjoyed. If you revisit this to polish it up, the recipes should be expanded. Maybe more recipes and once a player discovers a recipe, the customer will come with a timer attached or something?

It was fun to mess around with ingredients. Very creative, great job!

Submitted(+1)

I like the concept of figuring recipes out, but the game could really use a "cookbook", with discovered recipes. (I checked your source code, and I do think it's a clever way to get something with every possible combination)
Without a time constraint or feeling of progression, this feels more like a tech demo than a real game, but it's enjoyable, and it has potential.

Submitted(+1)

Haven't quite figured out how the different ingredients interact. Could you give us a full list of rcipies/the calculation formula?

Some kitchen sound would be nice. Other than that it was good.

Developer(+1)

Thanks for playing!
The recipes are pretty cheap lol

I originally wanted recipes to be either taught or discovered through trial and error but I didn't end up with a way to revisit known recipes so I'll share them below.


The first ingredient determines the type of effect the potion will have:

Cheese is poison, meat/egg is mana, pear is health.

The potion strength is then modified by the number of times you include that first ingredient x(0.5, 1, 1.5, 2)