Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

dqmhose

164
Posts
4
Followers
1
Following
A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

Oh man, sorry for this.. Next time I try to make a game in 3 hours, I'll do a hacky algorithm instead of trying to do something proper xD

Mousecontrol would've been easier and that actually gave me an idea... thanks! :D

Yes, it's one of the known bugs.. but 3 hours wasn't enough to fix the algorithm :c Thanks for playing!

Well things like this happen :D

I'm also .. let's say artistically challenged when it comes to music, so extra prop for creating something on your own!

I thought it might be too easy but then it really started. Wow. Love the presentation and polish on this little game. And it's hard. REALLY hard. But fun! Great job!

Solid and fun, reminded me of the ice puzzles in pokemon :D

Very interesting to have gravity both ways :D

This is so fun. What a rage inducing game. Love the art style. I would suggest to keep everything outlined the same way the tiles are. I can pretty easily see this become a great rage game if properly polished - well done!

I finished by exploiting velocity I think .. I gained so much acceleration the ships weren't able to hit me even once by just going left and left and left ...

Super interesting take on an old classic! Impressive work for around 3 hours.

The music didn't loop properly which was "mildly annoying" but it did have music and this somehow added some sense of "impending doom".

Holy .. well I can't play this at all, the camera feels so very disorienting but I've also never played Starfox (just the gamecube one with the dinosaurs which was... not good.), but for 3 hours this is suuuuuch a solid foundation. I'm very impressed. Also feels artistically solid which is very rare even for game jams with much more dev time.

I'm bad at it but I want more. Polish this and I will play the heck out of it. Very cool idea, super simple and fun. Quite a twist on rhythm and typing type games. Sometimes I felt like the input was not processed, not sure why, all other enemies were finished off.

Very interesting. The model for the slice-saw-thing is actually pretty cool. The movement feels super mushy, which adds so much to the gameplay. However sometimes I feel like the berry gets stuck (especially at the bottom) and some super acceleration kicks in and i immediately rocket to the top.

Still very fun. This could be very cool on mobile using an accelerometer.

Wow, such a cool idea and so very polished! Love it! Fun gameplay. I love the art style, however I felt like the player and the snowflakes were very "high-res" compared to the rest. I think going for something more simplistic would've been even cooler.

But so cool!

I love the idea, the simplistic look and feel. Please continue this one!

I am however ULTRA low skill at jump'n'run .. I couldn't find a dedicated jump button, only the up arrow and was unable to figure out how to perform even the first jump .. somehow I mashed so hard I double or triplejumped but ended up dying to something.. and I wasn't quite sure what.. for every game that includes jumping, please have the jump button not as "up", that's impossible to access on a keyboard xD

From what you wrote, this was a learning experience and to kind of test and idea out, exactly what jams are for.

Platform controls were very smooth, I liked that :D

Smooth, solid, polished, fun .. this should become a full mobile game. The game should however indicate in some way that you're supposed to hit stuff and not get out of the way :D

For a jam, it's pretty good. I personally didn't enjoy the music because it was quite distracting from the game. I'd love to have some more clear sounds.

The enemies felt kind of unfair. When I lost, it felt like I lost to chance because everything was too fast and there was no skill involved. Maybe have enemies telegraph their attacks a little bit earlier by some kind of indication.

Maybe also have the screen zoomed out for the beginning and get closer over time to make it a little little little bit easier in the beginning?

Maybe I'm also just bad at games. It said Hard and Fast on the box and it delivered.

I love it. This is the most creative entry so far. Really cool, really fun and very well designed for 3 hours. Limited replayability but super solid.

The only real issue I had was that it pretty much comes down to randomness too much. If a lot of the feathers hit the nose already or fly by very close, you'll get a much better result than if you have to bring each and very one from very far.

I don't know how, but I'd love to see this get a bit more polish :D

Ok, so I think this could be a relaxing endless-game but the checkered pattern makes my eyes hurt so much :( Still, a game in 3 hrs and even 3D is pretty cool.

Some ideas for improvement: the player can see the obstacles and powerups being spawned in, maybe add a fog at the end or have them fall down (physics?) from somewhere, also adds some randomness. Some of the powerups where impossible to get without running into a wall.

Maybe add speed over time (or if it already does, maybe accelerate it, I couldn't play very long because of the pattern).

I love to see Pico-8 stuff in jams. Pretty fun, lovely sounds, nice art. A bit lacking in terms of gameplay since you can just spam both keys but it was still challenging for a stupid and slow player like me. Solid for 3h30!

Pretty nice. The jumping system reminded me of Bennett Foddy games xD I was raging pretty hard and even when I eventually got to the first platform, I immediately fell off and couldn't jump again.

This could be one of those mobile rage-games like Flappy Bird with a little more polish. Really like it, even though I'll never touch it again since I'm too bad at it :D

Cool entry! Very solid gameplay actually. I think it's a little bit easy but it felt great to play .. I thought I was exceptional at the game until I realized there was a health bar xD Even for 3h30, all of this, even power-ups - super nice!

Oh man, I wasn't actually aware that PipeDream was already a game .. that's so funny :D

Thank you for playing!

Thank you so much for playing and for the extensive feedback!

My initial idea with the theme was to give the rotating pipes more "juice" with a screen shaking animation and all sorts of fun interactions to cover the "hard" part and to have the time run out instead of a highscore system for the "fast" part .. but in the end, 3 hours wasn't quite enough to make it fit.

Still.. thank you!! :D

Thank you so much for playing!

Thank you so much for playing and the feedback! Much appreciated :D

Thank you so much for playing! I was thinking something along those lines as well. I ran out of time after I realized the "lines" were moving weird when changing the resolution, so I fixed everything up as best as I could, but I think I'll revisit this idea in the future without a time constraint :D

thank you so much! :D

Sadly, I have no feeling for rhythm, so I couldn't figure out how the game works at all :D Still pretty cool and oddly pleasing visually.

Very cool! A tip for the input field, during the onEndEdit-Event of UGUI components you can give the focus back to the input field. This way, the user doesn't have to press Enter again which executes the command again or click the field manually.

Simple, yet addicting. This would work great on mobile with the accelerometer I think!

I like the idea even though it's not my type of game. Very creative. I don't get very far, I have no rhythm or taste in music xD

I love the art. I want a more polished version of this :D It's very similar to my idea although much more fun. Great job!

Unfortunately I can't play it.. seems macOS only? I'll try on macOS tomorrow - but the screens look very interesting!

Music doesn't quite fit but everything else was fun. Really digging the art style. It's very different but fitting! :D If you want to continue development, I suggest to make it less random. Great job!

I like it, even though I was way too slow for this game. WebGL seemed to also don't like input that much. Still, really cool idea and really nice for 3 hours!

On webGL version for some reason the player sometimes loses control and just does whatever. Still very fun and impressive. I like that if you spam shoot at enemies, you'll be left without ammo for a while, adds an element of strategy to it. However, the enemies were too fast, so if I miss one, it's going to get me for sure.

Wow, it's 3 games in one, impressive!

Ok .. I'm apparently very slow.. took me 3 tries to get it but it was well worth it. Very addicting and fun puzzles and such a cool idea! Good job!

I'm too stupid and slow for this game. But I like the idea very much! I'd prefer the enemy to be blocky and slow as well or this to be a puzzle game entirely. Still very cool!

Wow, didn't expect Pico-8 during this, very cool! Interesting concept, very cool audio and I'm simply amazed this took only around 5.5 hours. Nice!