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Pixel Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #521 | 2.453 | 3.167 |
Overall polish | #560 | 2.066 | 2.667 |
Overall | #583 | 2.195 | 2.833 |
Engagement | #605 | 2.066 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I managed to get the game running using an Oculus Rift, but unfortunately the controls weren't working right and I couldn't pick up the sword. I watched the video though, and it definitely seems cool.
Very ambitious to attempt a VR game in this kind of jam - well done! I don't own any sort of VR devices, but I've left a rating based on the video alone. Good job!
Thanks! I'd been wanting an excuse to mess around with Godot's OpenVR plugin and this jam was the perfect excuse.
Don't have VR :'( sad
I just uploaded a full gameplay video on the game page if you're curious how the game actually plays:
BTW, this probably only works on a WMR headset at the moment. Gameplay video here: